Line endings...be normalized!

This commit is contained in:
Jason Felds
2011-03-17 01:47:30 -04:00
parent 146e8e14f1
commit a085d0d1da
1962 changed files with 444486 additions and 444486 deletions
@@ -1,19 +1,19 @@
return Def.ActorFrame {
LoadFont("Common Normal") .. {
Text="BPM";
InitCommand=cmd(horizalign,right;zoom,0.75;strokecolor,Color("Outline"));
SetCommand=function(self)
local bIsFirst = false;
local song = GAMESTATE:GetCurrentSong();
self:stoptweening();
-- self:linear(0.25);
if song then
self:diffusebottomedge( song:GetTimingData():HasStops() and Color("Orange") or Color("White") );
else
self:diffusebottomedge( Color("White") );
end;
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
return Def.ActorFrame {
LoadFont("Common Normal") .. {
Text="BPM";
InitCommand=cmd(horizalign,right;zoom,0.75;strokecolor,Color("Outline"));
SetCommand=function(self)
local bIsFirst = false;
local song = GAMESTATE:GetCurrentSong();
self:stoptweening();
-- self:linear(0.25);
if song then
self:diffusebottomedge( song:GetTimingData():HasStops() and Color("Orange") or Color("White") );
else
self:diffusebottomedge( Color("White") );
end;
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
};