Line endings...be normalized!
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@@ -1,37 +1,37 @@
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local gc = Var "GameCommand";
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local c = {};
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c.X = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "X");
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c.Y = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "Y");
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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Condition=( gc:GetName() ~= "Back" );
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InitCommand=cmd(x,c.X;y,c.Y);
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GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875);
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LoadActor("_base") .. {
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GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
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LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White"));
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};
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LoadFont("Common Normal") .. {
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Text=gc:GetName();
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InitCommand=cmd(strokecolor,Color("White"));
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OnCommand=cmd(diffuse,Color("Black"));
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};
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};
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t[#t+1] = Def.ActorFrame {
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Condition=( gc:GetName() == "Back" );
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InitCommand=cmd(x,c.X;y,c.Y);
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GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875);
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LoadActor("_base") .. {
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GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Red"));
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LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White"));
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};
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LoadFont("Common Normal") .. {
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Text=gc:GetName();
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InitCommand=cmd(strokecolor,Color("White"));
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OnCommand=cmd(diffuse,Color("Black"));
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};
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};
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local gc = Var "GameCommand";
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local c = {};
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c.X = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "X");
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c.Y = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "Y");
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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Condition=( gc:GetName() ~= "Back" );
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InitCommand=cmd(x,c.X;y,c.Y);
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GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875);
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LoadActor("_base") .. {
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GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Orange");diffusetopedge,Color("Yellow"));
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LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White"));
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};
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LoadFont("Common Normal") .. {
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Text=gc:GetName();
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InitCommand=cmd(strokecolor,Color("White"));
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OnCommand=cmd(diffuse,Color("Black"));
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};
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};
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t[#t+1] = Def.ActorFrame {
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Condition=( gc:GetName() == "Back" );
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InitCommand=cmd(x,c.X;y,c.Y);
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GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1);
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LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875);
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LoadActor("_base") .. {
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GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Red"));
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LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White"));
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};
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LoadFont("Common Normal") .. {
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Text=gc:GetName();
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InitCommand=cmd(strokecolor,Color("White"));
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OnCommand=cmd(diffuse,Color("Black"));
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};
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};
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return t;
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