Line endings...be normalized!
This commit is contained in:
@@ -1 +1 @@
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return Def.Actor { }
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return Def.Actor { }
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@@ -1,4 +1,4 @@
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return Def.Quad {
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InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
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StartTransitioningCommand=cmd(diffusealpha,1;linear,0.3;diffusealpha,0);
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};
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return Def.Quad {
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InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
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StartTransitioningCommand=cmd(diffusealpha,1;linear,0.3;diffusealpha,0);
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};
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@@ -1,5 +1,5 @@
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local t = Def.Quad {
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InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
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StartTransitioningCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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};
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return t;
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local t = Def.Quad {
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InitCommand=cmd(diffuse,color("#000000");stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM);
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StartTransitioningCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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};
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return t;
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@@ -1,12 +1,12 @@
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local File, Width = ...
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assert( File );
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assert( Width );
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local FullFile = THEME:GetPathB('','_frame files 3x1/'..File )
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local Frame = LoadActor( FullFile )
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return Def.ActorFrame {
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Frame .. { InitCommand=cmd(setstate,0;pause;horizalign,right;x,-Width/2) };
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Frame .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width) };
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Frame .. { InitCommand=cmd(setstate,2;pause;horizalign,left;x,Width/2) };
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};
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local File, Width = ...
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assert( File );
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assert( Width );
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local FullFile = THEME:GetPathB('','_frame files 3x1/'..File )
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local Frame = LoadActor( FullFile )
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return Def.ActorFrame {
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Frame .. { InitCommand=cmd(setstate,0;pause;horizalign,right;x,-Width/2) };
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Frame .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width) };
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Frame .. { InitCommand=cmd(setstate,2;pause;horizalign,left;x,Width/2) };
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};
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@@ -1,18 +1,18 @@
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local File, Width, Height = ...
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assert( File );
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assert( Width );
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assert( Height );
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local FullFile = THEME:GetPathB('','_frame files 3x3/'..File )
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local Frame = LoadActor( FullFile )
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return Def.ActorFrame {
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Frame .. { InitCommand=cmd(setstate,0;pause;horizalign,right;vertalign,bottom;x,-Width/2;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width;vertalign,bottom;zoomtowidth,Width;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,2;pause;horizalign,left;vertalign,bottom;x,Width/2;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,3;pause;horizalign,right;x,-Width/2;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,4;pause;zoomtowidth,Width;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,5;pause;horizalign,left;x,Width/2;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,6;pause;horizalign,right;vertalign,top;x,-Width/2;y,Height/2) };
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Frame .. { InitCommand=cmd(setstate,7;pause;zoomtowidth,Width;vertalign,top;zoomtowidth,Width;y,Height/2) };
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Frame .. { InitCommand=cmd(setstate,8;pause;horizalign,left;vertalign,top;x,Width/2;y,Height/2) };
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};
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local File, Width, Height = ...
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assert( File );
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assert( Width );
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assert( Height );
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local FullFile = THEME:GetPathB('','_frame files 3x3/'..File )
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local Frame = LoadActor( FullFile )
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return Def.ActorFrame {
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Frame .. { InitCommand=cmd(setstate,0;pause;horizalign,right;vertalign,bottom;x,-Width/2;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width;vertalign,bottom;zoomtowidth,Width;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,2;pause;horizalign,left;vertalign,bottom;x,Width/2;y,-Height/2) };
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Frame .. { InitCommand=cmd(setstate,3;pause;horizalign,right;x,-Width/2;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,4;pause;zoomtowidth,Width;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,5;pause;horizalign,left;x,Width/2;zoomtoheight,Height) };
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Frame .. { InitCommand=cmd(setstate,6;pause;horizalign,right;vertalign,top;x,-Width/2;y,Height/2) };
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Frame .. { InitCommand=cmd(setstate,7;pause;zoomtowidth,Width;vertalign,top;zoomtowidth,Width;y,Height/2) };
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Frame .. { InitCommand=cmd(setstate,8;pause;horizalign,left;vertalign,top;x,Width/2;y,Height/2) };
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};
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@@ -1,8 +1,8 @@
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return Def.ActorFrame {
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LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
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--StartTransitioningCommand=cmd(play);
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};
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LoadActor("_moveon") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,1;linear,0.2;diffusealpha,0;zoomx,1;zoomy,0;);
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};
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};
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return Def.ActorFrame {
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LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
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--StartTransitioningCommand=cmd(play);
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};
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LoadActor("_moveon") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,1;linear,0.2;diffusealpha,0;zoomx,1;zoomy,0;);
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};
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};
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@@ -1,8 +1,8 @@
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return Def.ActorFrame {
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LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
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--StartTransitioningCommand=cmd(play);
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};
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LoadActor("_moveon") .. {
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OnCommand=cmd(hibernate,0.1;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,1;zoomy,0;diffusealpha,0;linear,0.35;diffusealpha,1;zoom,1);
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};
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};
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return Def.ActorFrame {
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LoadActor( THEME:GetPathS("", "_swoosh normal") ) .. {
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--StartTransitioningCommand=cmd(play);
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};
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LoadActor("_moveon") .. {
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OnCommand=cmd(hibernate,0.1;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,1;zoomy,0;diffusealpha,0;linear,0.35;diffusealpha,1;zoom,1);
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};
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};
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@@ -1,8 +1,8 @@
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local t = Def.ActorFrame { };
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t[#t+1] = LoadActor( THEME:GetPathB("","_shared background normal") );
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t[#t+1] = LoadActor( THEME:GetPathB("","_fade in normal") ) .. {
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OnCommand=cmd(playcommand,"StartTransitioning");
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};
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return t;
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local t = Def.ActorFrame { };
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t[#t+1] = LoadActor( THEME:GetPathB("","_shared background normal") );
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t[#t+1] = LoadActor( THEME:GetPathB("","_fade in normal") ) .. {
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OnCommand=cmd(playcommand,"StartTransitioning");
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};
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return t;
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