Line endings...be normalized!
This commit is contained in:
@@ -1,42 +1,42 @@
|
||||
-- theme library: juicy library that returns lua objects on demand.
|
||||
|
||||
Library = {
|
||||
GrooveRadar = function(self)
|
||||
local function radarSet(self,player)
|
||||
local selection = nil;
|
||||
if GAMESTATE:IsCourseMode() then
|
||||
if GAMESTATE:GetCurrentCourse() then
|
||||
selection = GAMESTATE:GetCurrentTrail(player);
|
||||
end;
|
||||
else
|
||||
if GAMESTATE:GetCurrentSong() then
|
||||
selection = GAMESTATE:GetCurrentSteps(player);
|
||||
end;
|
||||
end;
|
||||
if selection then
|
||||
self:SetFromRadarValues(player, selection:GetRadarValues(player));
|
||||
else
|
||||
self:SetEmpty(player);
|
||||
end;
|
||||
end
|
||||
--
|
||||
local t = Def.ActorFrame {
|
||||
Name="Radar";
|
||||
Def.GrooveRadar {
|
||||
OnCommand=cmd(zoom,0;sleep,0.583;decelerate,0.150;zoom,1);
|
||||
OffCommand=cmd(sleep,0.183;decelerate,0.167;zoom,0);
|
||||
CurrentSongChangedMessageCommand=function(self)
|
||||
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
|
||||
radarSet(self, pn);
|
||||
end;
|
||||
end;
|
||||
CurrentStepsP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
|
||||
CurrentStepsP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
|
||||
CurrentTrailP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
|
||||
CurrentTrailP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
|
||||
};
|
||||
};
|
||||
|
||||
return t;
|
||||
end;
|
||||
-- theme library: juicy library that returns lua objects on demand.
|
||||
|
||||
Library = {
|
||||
GrooveRadar = function(self)
|
||||
local function radarSet(self,player)
|
||||
local selection = nil;
|
||||
if GAMESTATE:IsCourseMode() then
|
||||
if GAMESTATE:GetCurrentCourse() then
|
||||
selection = GAMESTATE:GetCurrentTrail(player);
|
||||
end;
|
||||
else
|
||||
if GAMESTATE:GetCurrentSong() then
|
||||
selection = GAMESTATE:GetCurrentSteps(player);
|
||||
end;
|
||||
end;
|
||||
if selection then
|
||||
self:SetFromRadarValues(player, selection:GetRadarValues(player));
|
||||
else
|
||||
self:SetEmpty(player);
|
||||
end;
|
||||
end
|
||||
--
|
||||
local t = Def.ActorFrame {
|
||||
Name="Radar";
|
||||
Def.GrooveRadar {
|
||||
OnCommand=cmd(zoom,0;sleep,0.583;decelerate,0.150;zoom,1);
|
||||
OffCommand=cmd(sleep,0.183;decelerate,0.167;zoom,0);
|
||||
CurrentSongChangedMessageCommand=function(self)
|
||||
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
|
||||
radarSet(self, pn);
|
||||
end;
|
||||
end;
|
||||
CurrentStepsP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
|
||||
CurrentStepsP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
|
||||
CurrentTrailP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
|
||||
CurrentTrailP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
|
||||
};
|
||||
};
|
||||
|
||||
return t;
|
||||
end;
|
||||
}
|
||||
Reference in New Issue
Block a user