Line endings...be normalized!

This commit is contained in:
Jason Felds
2011-03-17 01:47:30 -04:00
parent 146e8e14f1
commit a085d0d1da
1962 changed files with 444486 additions and 444486 deletions
@@ -1,3 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
+22 -22
View File
@@ -1,23 +1,23 @@
local t = Def.ActorFrame{
-- normal
Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'receptor base' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand');
};
-- flashpert
Def.Sprite {
Texture="_bar receptor tap";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
local t = Def.ActorFrame{
-- normal
Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'receptor base' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand');
};
-- flashpert
Def.Sprite {
Texture="_bar receptor tap";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
@@ -1,3 +1,3 @@
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
return LoadActor("_bar hold explosion bright")..{
CheckpointHitCommand=cmd(diffusealpha,0);
};
+14 -14
View File
@@ -1,15 +1,15 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'mine' );
Frame0000=0;
Delay0000=1;
Frame0001=1;
Delay0001=1;
Frame0002=2;
Delay0002=1;
Frame0003=3;
Delay0003=1;
Frame0004=2;
Delay0004=1;
Frame0005=1;
Delay0005=1;
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'mine' );
Frame0000=0;
Delay0000=1;
Frame0001=1;
Delay0001=1;
Frame0002=2;
Delay0002=1;
Frame0003=3;
Delay0003=1;
Frame0004=2;
Delay0004=1;
Frame0005=1;
Delay0005=1;
};
+3 -3
View File
@@ -1,4 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_bar', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
+98 -98
View File
@@ -1,99 +1,99 @@
-- from scratch, with various references.
local Noteskin = ... or {};
-- element redirs
Noteskin.ElementRedirs = {
-- ["element"] = "redir_element";
};
-- button redirs (since this is a bar noteskin, it's all the same)
Noteskin.ButtonRedirs = {
-- dance
Left = "Bar";
UpLeft = "Bar";
Up = "Bar";
Down = "Bar";
UpRight = "Bar";
Right = "Bar";
-- kb7
Key1 = "Bar";
Key2 = "Bar";
Key3 = "Bar";
Key4 = "Bar";
Key5 = "Bar";
Key6 = "Bar";
Key7 = "Bar";
-- pump
DownLeft = "Bar";
DownRight = "Bar";
Center = "Bar";
};
-- things to blank out
Noteskin.Hide = {
-- ["element"] = true/false;
};
-- rotations
Noteskin.BaseRotX = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
Noteskin.BaseRotY = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
local function NoteskinLoader()
local Button = Var "Button"
local Element = Var "Element"
if Noteskin.Hide[Element] then
-- Return a blank element. If SpriteOnly is set, we need to return a
-- sprite; otherwise just return a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(visible,false);
};
end;
-- load element and button, using redirs
local LoadElement = Noteskin.ElementRedirs[Element]
if not LoadElement then
LoadElement = Element;
end;
local LoadButton = Noteskin.ButtonRedirs[Button]
if not LoadButton then
LoadButton = Button;
end;
-- get path to thing
local sPath = NOTESKIN:GetPath( LoadButton, LoadElement );
-- make actor
local t = LoadActor( sPath );
-- apply rotation
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
return t;
end
Noteskin.Load = NoteskinLoader;
Noteskin.CommonLoad = NoteskinLoader;
-- from scratch, with various references.
local Noteskin = ... or {};
-- element redirs
Noteskin.ElementRedirs = {
-- ["element"] = "redir_element";
};
-- button redirs (since this is a bar noteskin, it's all the same)
Noteskin.ButtonRedirs = {
-- dance
Left = "Bar";
UpLeft = "Bar";
Up = "Bar";
Down = "Bar";
UpRight = "Bar";
Right = "Bar";
-- kb7
Key1 = "Bar";
Key2 = "Bar";
Key3 = "Bar";
Key4 = "Bar";
Key5 = "Bar";
Key6 = "Bar";
Key7 = "Bar";
-- pump
DownLeft = "Bar";
DownRight = "Bar";
Center = "Bar";
};
-- things to blank out
Noteskin.Hide = {
-- ["element"] = true/false;
};
-- rotations
Noteskin.BaseRotX = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
Noteskin.BaseRotY = {
Left = 0;
UpLeft = 0;
Up = 0;
Down = 0;
UpRight = 0;
Right = 0;
};
local function NoteskinLoader()
local Button = Var "Button"
local Element = Var "Element"
if Noteskin.Hide[Element] then
-- Return a blank element. If SpriteOnly is set, we need to return a
-- sprite; otherwise just return a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(visible,false);
};
end;
-- load element and button, using redirs
local LoadElement = Noteskin.ElementRedirs[Element]
if not LoadElement then
LoadElement = Element;
end;
local LoadButton = Noteskin.ButtonRedirs[Button]
if not LoadButton then
LoadButton = Button;
end;
-- get path to thing
local sPath = NOTESKIN:GetPath( LoadButton, LoadElement );
-- make actor
local t = LoadActor( sPath );
-- apply rotation
t.BaseRotationX=Noteskin.BaseRotX[sButton]
t.BaseRotationY=Noteskin.BaseRotY[sButton]
return t;
end
Noteskin.Load = NoteskinLoader;
Noteskin.CommonLoad = NoteskinLoader;
return Noteskin;
+20 -20
View File
@@ -1,21 +1,21 @@
[NoteDisplay]
HoldLetGoGrayPercent=.8
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
[ReceptorArrow]
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4
LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2
[HoldGhostArrow]
HoldingOnCommand=diffusealpha,0.625;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
HoldingOffCommand=diffusealpha,0
[NoteDisplay]
HoldLetGoGrayPercent=.8
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
[ReceptorArrow]
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.8;decelerate,0.2;diffusealpha,0.4
LiftCommand=stoptweening;decelerate,.2;diffusealpha,0;zoom,1.2
[HoldGhostArrow]
HoldingOnCommand=diffusealpha,0.625;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
HoldingOffCommand=diffusealpha,0
InitCommand=finishtweening;playcommand,"HoldingOff"