Line endings...be normalized!
This commit is contained in:
@@ -1,54 +1,54 @@
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local t = Def.ActorFrame { };
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
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HoldingOnCommand=cmd(visible,true);
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HoldingOffCommand=cmd(visible,false);
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InitCommand=cmd(visible,false;finishtweening;blend,"BlendMode_Add");
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldSeconds" ) );
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};
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
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RollOnCommand=cmd(visible,true);
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RollOffCommand=cmd(visible,false);
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InitCommand=cmd(visible,false;finishtweening;blend,"BlendMode_Add");
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldSeconds" ) );
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};
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
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InitCommand=cmd(diffusealpha,0;blend,"BlendMode_Add");
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HeldCommand=cmd(zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0);
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ColumnJudgmentCommand=function(self, params)
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if params.TapNoteScore == "TapNoteScore_HitMine" then return; end
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(cmd(finishtweening;loop,0;diffusealpha,1;setstate,0;sleep,self:GetAnimationLengthSeconds()-0.001;diffusealpha,0))(self);
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end;
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "JudgmentFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "JudgmentSeconds" ) );
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};
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local mine = NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
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InitCommand=cmd(diffusealpha,0);
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "MineFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "MineSeconds" ) );
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};
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local Next = "1";
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t[#t+1] = Def.ActorFrame {
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mine .. { Name="1"; };
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mine .. { Name="2"; };
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ColumnJudgmentCommand=function(self, params)
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if params.TapNoteScore ~= "TapNoteScore_HitMine" then return; end
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local c = self:GetChild(Next);
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Next = Next == "1" and "2" or "1";
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(cmd(stoptweening;setstate,0;diffusealpha,1;sleep,self:GetAnimationLengthSeconds()-0.001;diffusealpha,0))(c);
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end;
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};
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return t;
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local t = Def.ActorFrame { };
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
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HoldingOnCommand=cmd(visible,true);
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HoldingOffCommand=cmd(visible,false);
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InitCommand=cmd(visible,false;finishtweening;blend,"BlendMode_Add");
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldSeconds" ) );
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};
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
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RollOnCommand=cmd(visible,true);
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RollOffCommand=cmd(visible,false);
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InitCommand=cmd(visible,false;finishtweening;blend,"BlendMode_Add");
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "HoldSeconds" ) );
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};
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t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
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InitCommand=cmd(diffusealpha,0;blend,"BlendMode_Add");
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HeldCommand=cmd(zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0);
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ColumnJudgmentCommand=function(self, params)
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if params.TapNoteScore == "TapNoteScore_HitMine" then return; end
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(cmd(finishtweening;loop,0;diffusealpha,1;setstate,0;sleep,self:GetAnimationLengthSeconds()-0.001;diffusealpha,0))(self);
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end;
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "JudgmentFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "JudgmentSeconds" ) );
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};
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local mine = NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
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InitCommand=cmd(diffusealpha,0);
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Frames = Sprite.LinearFrames(
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NOTESKIN:GetMetricF( "GhostArrowDim", "MineFrames" ),
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NOTESKIN:GetMetricF( "GhostArrowDim", "MineSeconds" ) );
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};
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local Next = "1";
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t[#t+1] = Def.ActorFrame {
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mine .. { Name="1"; };
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mine .. { Name="2"; };
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ColumnJudgmentCommand=function(self, params)
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if params.TapNoteScore ~= "TapNoteScore_HitMine" then return; end
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local c = self:GetChild(Next);
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Next = Next == "1" and "2" or "1";
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(cmd(stoptweening;setstate,0;diffusealpha,1;sleep,self:GetAnimationLengthSeconds()-0.001;diffusealpha,0))(c);
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end;
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};
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return t;
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