diff --git a/src/GrooveRadar.cpp b/src/GrooveRadar.cpp index 438f39c0d8..59ab865cfa 100644 --- a/src/GrooveRadar.cpp +++ b/src/GrooveRadar.cpp @@ -21,23 +21,21 @@ static const ThemeMetric RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlp static float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; } -//static const float RADAR_EDGE_WIDTH = 2; static const int NUM_SHOWN_RADAR_CATEGORIES = 5; GrooveRadar::GrooveRadar() { m_sprRadarBase.Load( THEME->GetPathG("GrooveRadar","base") ); - m_Frame.AddChild( &m_sprRadarBase ); + m_Frame.AddChild( m_sprRadarBase ); LOAD_ALL_COMMANDS( m_Frame ); m_Frame.SetName( "RadarFrame" ); FOREACH_PlayerNumber( p ) { - m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase.GetZoomedWidth() ); + m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase->GetZoomedWidth() ); m_Frame.AddChild( &m_GrooveRadarValueMap[p] ); m_GrooveRadarValueMap[p].SetName( ssprintf("RadarValueMapP%d",p+1) ); ActorUtil::LoadAllCommands( m_GrooveRadarValueMap[p], "GrooveRadar" ); - //m_GrooveRadarValueMap[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); } this->AddChild( &m_Frame ); @@ -150,7 +148,7 @@ void GrooveRadar::GrooveRadarValueMap::SetFromSteps( const RadarValues &rv ) m_fValuesNew[c] = rv[c]; } - if( !m_bValuesVisible ) // the values WERE invisible + if( !m_bValuesVisible ) // the values WERE invisible m_PercentTowardNew = 1; else m_PercentTowardNew = 0; @@ -172,14 +170,12 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives() DISPLAY->ClearAllTextures(); DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate ); - RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives + RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives if( !m_bValuesVisible ) return; - // // use a fan to draw the volume - // RageColor color = this->m_pTempState->diffuse[0]; color.a = 0.5f; v[0].p = RageVector3( 0, 0, 0 ); @@ -188,7 +184,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives() v[0].c = midcolor; v[1].c = color; - for( int i=0; iDrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 ); - // // use a line loop to draw the thick line - // for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ ) { const int c = i%NUM_SHOWN_RADAR_CATEGORIES; @@ -220,6 +214,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives() } // TODO: Add this back in. -Chris + // TODO: Add this back in as a theme metric. -aj // switch( PREFSMAN->m_iPolygonRadar ) // { // case 0: DISPLAY->DrawLoop_LinesAndPoints( v, NUM_SHOWN_RADAR_CATEGORIES, RADAR_EDGE_WIDTH ); break; diff --git a/src/GrooveRadar.h b/src/GrooveRadar.h index 60931f1a39..0c4125fb24 100644 --- a/src/GrooveRadar.h +++ b/src/GrooveRadar.h @@ -5,6 +5,7 @@ #include "ActorFrame.h" #include "Sprite.h" +#include "AutoActor.h" #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" class Steps; @@ -51,9 +52,9 @@ protected: PlayerNumber m_PlayerNumber; }; - // xxx: convert Sprites to AutoActors -aj - Sprite m_sprRadarBase; + AutoActor m_sprRadarBase; GrooveRadarValueMap m_GrooveRadarValueMap[NUM_PLAYERS]; + // xxx: convert Sprite to AutoActor -aj Sprite m_sprRadarLabels[NUM_RadarCategory]; ActorFrame m_Frame; };