diff --git a/stepmania/src/PrefsManager.cpp b/stepmania/src/PrefsManager.cpp index 8b5e3ed1e8..68e45f809b 100644 --- a/stepmania/src/PrefsManager.cpp +++ b/stepmania/src/PrefsManager.cpp @@ -389,17 +389,17 @@ void PrefsManager::RestoreGamePrefs() m_sDefaultModifiers .Set( gp.m_sDefaultModifiers ); // give Static.ini a chance to clobber the saved game prefs - ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() ); + ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() ); } void PrefsManager::ReadPrefsFromDisk() { - ReadDefaultsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() ); + ReadDefaultsFromFile( SpecialFiles::DEFAULTS_INI_PATH, GetPreferencesSection() ); IPreference::LoadAllDefaults(); ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options" ); ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH ); - ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() ); + ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() ); if( !m_sCurrentGame.Get().empty() ) RestoreGamePrefs(); @@ -410,7 +410,7 @@ void PrefsManager::ResetToFactoryDefaults() // clobber the users prefs by initing then applying defaults Init(); IPreference::LoadAllDefaults(); - ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() ); + ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection() ); SavePrefsToDisk(); } @@ -520,7 +520,7 @@ RString PrefsManager::GetPreferencesSection() const RString sSection = "Preferences"; // OK if this fails - GetFileContents( TYPE_TXT_FILE, sSection, true ); + GetFileContents( SpecialFiles::TYPE_TXT_FILE, sSection, true ); // OK if this fails GetCommandlineArgument( "Type", &sSection );