Experiment over, dance is the default game again.
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+1
-1
@@ -2791,8 +2791,8 @@ static const Game g_Game_Lights =
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static const Game *g_Games[] =
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{
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&g_Game_Pump,
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&g_Game_Dance,
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&g_Game_Pump,
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&g_Game_KB7,
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&g_Game_Ez2,
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&g_Game_Para,
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+13
-2
@@ -59,7 +59,6 @@ static Preference<bool> g_bHideIncompleteCourses( "HideIncompleteCourses", false
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RString SONG_GROUP_COLOR_NAME( size_t i ) { return ssprintf( "SongGroupColor%i", (int) i+1 ); }
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RString COURSE_GROUP_COLOR_NAME( size_t i ) { return ssprintf( "CourseGroupColor%i", (int) i+1 ); }
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SongManager::SongManager()
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{
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// Register with Lua.
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@@ -585,7 +584,6 @@ RageColor SongManager::GetCourseColor( const Course* pCourse ) const
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if( pUE && USE_UNLOCK_COLOR.GetValue() )
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return UNLOCK_COLOR.GetValue();
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if( USE_PREFERRED_SORT_COLOR )
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{
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FOREACH_CONST( CoursePointerVector, m_vPreferredCourseSort, v )
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@@ -780,6 +778,7 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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vsCourseGroupNames.push_back( SpecialFiles::COURSES_DIR );
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SortRStringArray( vsCourseGroupNames );
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int courseIndex = 0;
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FOREACH_CONST( RString, vsCourseGroupNames, sCourseGroup ) // for each dir in /Courses/
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{
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// Find all CRS files in this group directory
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@@ -787,10 +786,17 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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GetDirListing( *sCourseGroup + "/*.crs", vsCoursePaths, false, true );
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SortRStringArray( vsCoursePaths );
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if( ld )
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{
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ld->SetIndeterminate( false );
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ld->SetTotalWork( vsCoursePaths.size() );
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}
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FOREACH_CONST( RString, vsCoursePaths, sCoursePath )
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{
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if( ld )
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{
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ld->SetProgress(courseIndex);
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ld->SetText( LOADING_COURSES.GetValue()+ssprintf("\n%s\n%s",
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Basename(*sCourseGroup).c_str(),
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Basename(*sCoursePath).c_str()));
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@@ -806,9 +812,14 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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}
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m_pCourses.push_back( pCourse );
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courseIndex++;
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}
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}
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if( ld ) {
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ld->SetIndeterminate( true );
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}
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RefreshCourseGroupInfo();
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}
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