add environment variables that themes can use to save state
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@@ -19,6 +19,7 @@
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#include "UnlockSystem.h"
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#include "ProductInfo.h"
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#include "LightsManager.h"
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#include "CodeDetector.h"
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#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
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@@ -298,7 +299,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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SCREENMAN->SystemMessage( ssprintf("Game: %s",GAMESTATE->GetCurrentGameDef()->m_szName) );
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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// Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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ScreenSelect::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenTitleMenu::Update( float fDelta )
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