add environment variables that themes can use to save state

This commit is contained in:
Chris Danford
2004-06-13 09:42:14 +00:00
parent d0361ce63f
commit a0411cc58a
5 changed files with 36 additions and 15 deletions
+3 -1
View File
@@ -19,6 +19,7 @@
#include "UnlockSystem.h"
#include "ProductInfo.h"
#include "LightsManager.h"
#include "CodeDetector.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -298,7 +299,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
SCREENMAN->SystemMessage( ssprintf("Game: %s",GAMESTATE->GetCurrentGameDef()->m_szName) );
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}
// Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenSelect::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenTitleMenu::Update( float fDelta )