Fix a...strange debug issue.
Didn't get this to happen on release testing.
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@@ -565,6 +565,8 @@ void UnlockManager::Load()
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// Make sure that we don't have duplicate unlock IDs. This can cause problems
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// with UnlockCelebrate and with codes.
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unsigned size = m_UnlockEntries.size();
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if (size > 1)
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{
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for (unsigned i = 0; i < size - 1; ++i)
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{
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UnlockEntry const &ue1 = m_UnlockEntries[i];
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@@ -576,6 +578,7 @@ void UnlockManager::Load()
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}
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}
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}
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for (UnlockEntry &e : m_UnlockEntries)
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{
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