remove m_bUseBGIfNoBanner and m_BannerCacheType
This commit is contained in:
@@ -1839,11 +1839,9 @@ RefreshRate=Controls how many times per second the screen will refresh.::This se
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MovieDecode=When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
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MovieDecode=When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
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WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
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WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
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KeepTexturesInMemory=Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
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KeepTexturesInMemory=Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
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BannerLoading=ON DEMAND loads banners when they're displayed, for fast loads.::ALL loads all banners in advance.::GROUP loads banners when opening song groups.
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[ScreenGameplayOptions]
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[ScreenGameplayOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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BGForBanner=Instead of displaying the banner image in menus, display::the song background instead. Backgrounds can look better::than banners because they are higher resolution, but they::will take longer to load and may result in some &oq;skipping&cq;.
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EasterEggs=Enable or disable some special easter eggs.
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EasterEggs=Enable or disable some special easter eggs.
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MarvelousTiming=Enable or disable marvelous judgement.
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MarvelousTiming=Enable or disable marvelous judgement.
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HiddenSongs=Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs.
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HiddenSongs=Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs.
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@@ -85,7 +85,6 @@ void Banner::LoadFromSong( Song* pSong ) // NULL means no song
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if( pSong == NULL ) LoadFallback();
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if( pSong == NULL ) LoadFallback();
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() );
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else if( PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) Load( pSong->GetBackgroundPath() );
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else LoadFallback();
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else LoadFallback();
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m_bScrolling = false;
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m_bScrolling = false;
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@@ -139,7 +139,6 @@ void MusicBannerWheel::InsertNewBanner(int direction)
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if( pSong == NULL ) sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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if( pSong == NULL ) sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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else if (pSong->HasBanner()) sGraphicPath = (pSong->GetBannerPath());
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else if (pSong->HasBanner()) sGraphicPath = (pSong->GetBannerPath());
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else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) sGraphicPath = (pSong->GetBackgroundPath());
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else sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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else sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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elementtoreplace = scrlistPos - 2;
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elementtoreplace = scrlistPos - 2;
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@@ -166,7 +165,6 @@ void MusicBannerWheel::InsertNewBanner(int direction)
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if( pSong == NULL ) sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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if( pSong == NULL ) sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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else if (pSong->HasBanner()) sGraphicPath = (pSong->GetBannerPath());
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else if (pSong->HasBanner()) sGraphicPath = (pSong->GetBannerPath());
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else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) sGraphicPath = (pSong->GetBackgroundPath());
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else sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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else sGraphicPath = (THEME->GetPathToG("Common fallback banner"));
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elementtoreplace = scrlistPos + 2;
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elementtoreplace = scrlistPos + 2;
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@@ -218,7 +216,6 @@ void MusicBannerWheel::LoadSongData()
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if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
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else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
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else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBackgroundPath());
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else asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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else asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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}
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}
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}
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}
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@@ -270,7 +267,6 @@ void MusicBannerWheel::LoadSongData()
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if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
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else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
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else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBackgroundPath());
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else asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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else asGraphicPaths.push_back(THEME->GetPathToG("Common fallback banner"));
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}
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}
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}
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}
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@@ -531,16 +531,6 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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ASSERT(0); // invalid PlayMode
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ASSERT(0); // invalid PlayMode
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}
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}
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if(PREFSMAN->m_BannerCacheType == PREFSMAN->preload_all)
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{
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for( i=0; i<arrayWheelItemDatas.size(); i++ )
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{
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WheelItemData& WID = arrayWheelItemDatas[i];
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if(WID.HasBanner())
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TEXTUREMAN->CacheTexture( Banner::BannerTex(WID.GetBanner()) );
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}
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}
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// init music status icons
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// init music status icons
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for( i=0; i<arrayWheelItemDatas.size(); i++ )
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for( i=0; i<arrayWheelItemDatas.size(); i++ )
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{
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{
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@@ -1114,12 +1104,6 @@ void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
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from[i].m_sSectionName != group)
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from[i].m_sSectionName != group)
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continue;
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continue;
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m_CurWheelItemData.push_back(&from[i]);
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m_CurWheelItemData.push_back(&from[i]);
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//
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// cache banners
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//
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// if(from[i].HasBanner() && PREFSMAN->m_BannerCacheType == PREFSMAN->preload_group)
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// TEXTUREMAN->CacheTexture( Banner::BannerTex(from[i].GetBanner()) );
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}
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}
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@@ -66,7 +66,6 @@ PrefsManager::PrefsManager()
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m_fJudgeWindowOKSeconds = 0.250f; // allow enough time to take foot off and put back on
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m_fJudgeWindowOKSeconds = 0.250f; // allow enough time to take foot off and put back on
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m_fLifeDifficultyScale = 1.0f;
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m_fLifeDifficultyScale = 1.0f;
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m_iMovieDecodeMS = 2;
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m_iMovieDecodeMS = 2;
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m_bUseBGIfNoBanner = false;
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m_bDelayedEscape = true;
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m_bDelayedEscape = true;
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m_bInstructions = true;
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m_bInstructions = true;
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m_bShowDontDie = true;
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m_bShowDontDie = true;
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@@ -94,7 +93,6 @@ PrefsManager::PrefsManager()
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m_bAutogenGroupCourses = true;
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m_bAutogenGroupCourses = true;
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m_bBreakComboToGetItem = false;
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m_bBreakComboToGetItem = false;
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m_bShowDancingCharacters = false;
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m_bShowDancingCharacters = false;
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m_BannerCacheType = preload_none;
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m_fDancePointsAccumulated = 0;
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m_fDancePointsAccumulated = 0;
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m_bUseUnlockSystem = false;
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m_bUseUnlockSystem = false;
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m_bFirstRun = true;
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m_bFirstRun = true;
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@@ -170,7 +168,6 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.GetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.GetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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ini.GetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
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ini.GetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
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ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.GetValueB( "Options", "Vsync", m_bVsync );
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ini.GetValueB( "Options", "Vsync", m_bVsync );
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@@ -208,7 +205,6 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValue ( "Options", "DefaultModifiers", m_sDefaultModifiers );
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ini.GetValue ( "Options", "DefaultModifiers", m_sDefaultModifiers );
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ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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// ini.GetValueI( "Options", "BannerCacheType", (int&)m_BannerCacheType );
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/* XXX: This belongs in the memcard code, not prefs. */
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/* XXX: This belongs in the memcard code, not prefs. */
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ini.GetValueF( "Options", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.GetValueF( "Options", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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@@ -267,7 +263,6 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.SetValueF( "Options", "JudgeWindowOKSeconds", m_fJudgeWindowOKSeconds );
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ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
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ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
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ini.SetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
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ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
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ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
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ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
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ini.SetValueB( "Options", "Vsync", m_bVsync );
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ini.SetValueB( "Options", "Vsync", m_bVsync );
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@@ -303,7 +298,6 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValue ( "Options", "DefaultModifiers", m_sDefaultModifiers );
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ini.SetValue ( "Options", "DefaultModifiers", m_sDefaultModifiers );
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ini.SetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.SetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.SetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.SetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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// ini.SetValueI( "Options", "BannerCacheType", m_BannerCacheType );
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ini.SetValueF( "Options", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.SetValueF( "Options", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.SetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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ini.SetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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ini.SetValueB( "Options", "FirstRun", m_bFirstRun );
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ini.SetValueB( "Options", "FirstRun", m_bFirstRun );
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@@ -31,7 +31,6 @@ public:
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int m_iNumBackgrounds;
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int m_iNumBackgrounds;
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float m_fBGBrightness;
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float m_fBGBrightness;
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int m_iMovieDecodeMS;
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int m_iMovieDecodeMS;
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bool m_bUseBGIfNoBanner;
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bool m_bHiddenSongs;
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bool m_bHiddenSongs;
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bool m_bVsync;
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bool m_bVsync;
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bool m_bDelayedTextureDelete;
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bool m_bDelayedTextureDelete;
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@@ -100,9 +99,6 @@ public:
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bool m_bSoundPreloadAll;
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bool m_bSoundPreloadAll;
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bool m_bAllowUnacceleratedRenderer;
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bool m_bAllowUnacceleratedRenderer;
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enum BannerCacheType { preload_none, preload_all, preload_group };
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BannerCacheType m_BannerCacheType;
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/* Game-specific prefs: */
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/* Game-specific prefs: */
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CString m_sDefaultNoteSkin;
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CString m_sDefaultNoteSkin;
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@@ -24,7 +24,6 @@
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enum {
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enum {
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GO_BGIFNOBANNER,
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GO_SOLO_SINGLE,
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GO_SOLO_SINGLE,
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GO_HIDDEN_SONGS,
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GO_HIDDEN_SONGS,
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GO_EASTER_EGGS,
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GO_EASTER_EGGS,
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@@ -35,7 +34,6 @@ enum {
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};
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};
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OptionRow g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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OptionRow g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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OptionRow( "BG For\nBanner", "NO", "YES (slow)" ),
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OptionRow( "Solo\nSingles", "OFF","ON" ),
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OptionRow( "Solo\nSingles", "OFF","ON" ),
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OptionRow( "Hidden\nSongs", "OFF","ON" ),
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OptionRow( "Hidden\nSongs", "OFF","ON" ),
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OptionRow( "Easter\nEggs", "OFF","ON" ),
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OptionRow( "Easter\nEggs", "OFF","ON" ),
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@@ -61,7 +59,6 @@ ScreenGameplayOptions::ScreenGameplayOptions() :
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void ScreenGameplayOptions::ImportOptions()
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void ScreenGameplayOptions::ImportOptions()
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{
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{
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m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
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m_iSelectedOption[0][GO_SOLO_SINGLE] = PREFSMAN->m_bSoloSingle ? 1:0;
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m_iSelectedOption[0][GO_SOLO_SINGLE] = PREFSMAN->m_bSoloSingle ? 1:0;
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m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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@@ -72,7 +69,6 @@ void ScreenGameplayOptions::ImportOptions()
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void ScreenGameplayOptions::ExportOptions()
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void ScreenGameplayOptions::ExportOptions()
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{
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{
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PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
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PREFSMAN->m_bSoloSingle = m_iSelectedOption[0][GO_SOLO_SINGLE] == 1;
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PREFSMAN->m_bSoloSingle = m_iSelectedOption[0][GO_SOLO_SINGLE] == 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
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@@ -32,7 +32,6 @@ enum {
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GO_REFRESH_RATE,
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GO_REFRESH_RATE,
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GO_MOVIEDECODEMS,
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GO_MOVIEDECODEMS,
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GO_VSYNC,
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GO_VSYNC,
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// GO_PRELOAD_BANNERS,
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NUM_GRAPHIC_OPTIONS_LINES
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NUM_GRAPHIC_OPTIONS_LINES
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};
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};
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OptionRow g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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OptionRow g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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@@ -45,7 +44,6 @@ OptionRow g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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OptionRow( "Refresh\nRate", "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
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OptionRow( "Refresh\nRate", "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
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OptionRow( "Movie\nDecode", "1ms","2ms","3ms","4ms" ),
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OptionRow( "Movie\nDecode", "1ms","2ms","3ms","4ms" ),
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OptionRow( "Wait For\nVsync", "NO", "YES" ),
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OptionRow( "Wait For\nVsync", "NO", "YES" ),
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// OptionRow( "Banner\nLoading", "ON DEMAND", "ALL", "GROUP" ),
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};
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};
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static const int HorizRes[] = {
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static const int HorizRes[] = {
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@@ -124,7 +122,6 @@ void ScreenGraphicOptions::ImportOptions()
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m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
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m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
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m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
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m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
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// m_iSelectedOption[0][GO_PRELOAD_BANNERS] = PREFSMAN->m_BannerCacheType;
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}
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}
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void ScreenGraphicOptions::ExportOptions()
|
void ScreenGraphicOptions::ExportOptions()
|
||||||
@@ -167,7 +164,6 @@ void ScreenGraphicOptions::ExportOptions()
|
|||||||
|
|
||||||
PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
|
PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
|
||||||
PREFSMAN->m_bVsync = m_iSelectedOption[0][GO_VSYNC] == 1;
|
PREFSMAN->m_bVsync = m_iSelectedOption[0][GO_VSYNC] == 1;
|
||||||
// PREFSMAN->m_BannerCacheType = (PrefsManager::BannerCacheType) m_iSelectedOption[0][GO_PRELOAD_BANNERS];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScreenGraphicOptions::GoToPrevState()
|
void ScreenGraphicOptions::GoToPrevState()
|
||||||
|
|||||||
Reference in New Issue
Block a user