Fix unusual concentration of mines after hold notes.
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@@ -694,7 +694,8 @@ void NoteDataUtil::Mines( NoteData &in, float fStartBeat, float fEndBeat )
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for( int t=0; t<in.GetNumTracks(); t++ )
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if( in.GetTapNote(t,iMineRow) == TAP_TAP )
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in.SetTapNote(t,iMineRow,TAP_MINE);
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iRowCount = 0;
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}
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}
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