From 9f8e27442c644f856eb4c8ae1130ebe513095771 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 5 Oct 2005 22:03:47 +0000 Subject: [PATCH] fix name conflict between HoldJudgment::Reset and Actor::Reset --- stepmania/src/HoldJudgment.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/HoldJudgment.cpp b/stepmania/src/HoldJudgment.cpp index 02e665aa3a..c445f6d034 100644 --- a/stepmania/src/HoldJudgment.cpp +++ b/stepmania/src/HoldJudgment.cpp @@ -13,11 +13,11 @@ HoldJudgment::HoldJudgment() { m_sprJudgment.Load( THEME->GetPathG("HoldJudgment","label 1x2") ); m_sprJudgment.StopAnimating(); - Reset(); + ResetAnimation(); this->AddChild( &m_sprJudgment ); } -void HoldJudgment::Reset() +void HoldJudgment::ResetAnimation() { m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) ); m_sprJudgment.SetXY( 0, 0 ); @@ -29,7 +29,7 @@ void HoldJudgment::SetHoldJudgment( HoldNoteScore hns ) { //LOG->Trace( "Judgment::SetJudgment()" ); - Reset(); + ResetAnimation(); switch( hns ) {