diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index d2da5e8cb8..f95a38c1e4 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -101,7 +101,7 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus ) m_Items.resize( PREFSMAN->m_iMaxHighScoresPerList ); for( int i=0; im_iMaxHighScoresPerList; i++ ) { - if( i < hsl.vHighScores.size() ) + if( unsigned(i) < hsl.vHighScores.size() ) m_Items[i].Load( i, hsl.vHighScores[i] ); else m_Items[i].LoadBlank( i ); @@ -109,7 +109,7 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus ) } m_iIndexToFocus = iIndexToFocus; - if( m_iIndexToFocus >= 0 && m_iIndexToFocus < hsl.vHighScores.size() ) + if( m_iIndexToFocus >= 0 && m_iIndexToFocus < int(hsl.vHighScores.size()) ) m_Items[m_iIndexToFocus].ShowFocus(); ActorScroller::Load( @@ -309,7 +309,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S } m_FeatDisplay[p].resize( m_NumFeats[p] ); - for( i = 0; i < m_NumFeats[p]; ++i ) + for( i = 0; int(i) < m_NumFeats[p]; ++i ) { StageStats &ss = g_vPlayedStageStats[i]; Song* pSong = ss.pSong; @@ -325,7 +325,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse, GAMESTATE->GetCurrentStyleDef()->m_StepsType, GAMESTATE->m_CourseDifficulty[p]) : PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSteps); - for( int h=0; h