Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength. Optional params are fadeIn and fadeOut in that order.
This commit is contained in:
@@ -8,6 +8,10 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 2011xxxx
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StepMania 5.0 $next | 2011xxxx
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--------------------------------------------------------------------------------
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2011/10/08
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----------
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* [GameSoundManager] Add the PlayMusicPart lua binding. [Wolfman2000]
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2011/10/07
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2011/10/07
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----------
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----------
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* [RageDisplay] Add the GetFPS, GetVPF, and GetCumFPS bindings. [Wolfman2000]
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* [RageDisplay] Add the GetFPS, GetVPF, and GetCumFPS bindings. [Wolfman2000]
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@@ -701,6 +701,7 @@
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<Function name='DimMusic'/>
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<Function name='DimMusic'/>
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<Function name='GetPlayerBalance'/>
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<Function name='GetPlayerBalance'/>
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<Function name='PlayAnnouncer'/>
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<Function name='PlayAnnouncer'/>
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<Function name='PlayMusicPart'/>
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<Function name='PlayOnce'/>
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<Function name='PlayOnce'/>
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</Class>
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</Class>
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<Class name='GameState'>
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<Class name='GameState'>
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@@ -1829,6 +1829,11 @@
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<Function name='PlayAnnouncer' return='void' arguments='string sPath'>
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<Function name='PlayAnnouncer' return='void' arguments='string sPath'>
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Plays a sound from the current announcer.
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Plays a sound from the current announcer.
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</Function>
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</Function>
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<Function name='PlayMusicPart' return='void' arguments='string musicPath, float musicStart, float musicLength, float fadeIn = 0, float fadeOut = 0'>
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Play the sound at <code>musicPath</code> starting from <code>musicStart</code> for
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<code>musicLength</code> seconds one time. Both <code>fadeIn</code> and
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<code>fadeOut</code> can be customized as required.
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</Function>
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<Function name='PlayOnce' return='void' arguments='string sPath'>
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<Function name='PlayOnce' return='void' arguments='string sPath'>
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Play the sound at <code>sPath</code> one time.
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Play the sound at <code>sPath</code> one time.
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</Function>
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</Function>
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@@ -807,9 +807,43 @@ public:
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p->DimMusic( fVolume, fDurationSeconds );
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p->DimMusic( fVolume, fDurationSeconds );
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return 0;
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return 0;
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}
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}
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static int PlayOnce( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnce( sPath ); return 0; }
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static int PlayOnce( T* p, lua_State *L )
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static int PlayAnnouncer( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnceFromAnnouncer( sPath ); return 0; }
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{
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static int GetPlayerBalance( T* p, lua_State *L ) { PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1); lua_pushnumber( L, p->GetPlayerBalance(pn) ); return 1; }
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RString sPath = SArg(1);
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p->PlayOnce( sPath );
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return 0;
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}
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static int PlayAnnouncer( T* p, lua_State *L )
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{
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RString sPath = SArg(1);
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p->PlayOnceFromAnnouncer( sPath );
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return 0;
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}
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static int GetPlayerBalance( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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lua_pushnumber( L, p->GetPlayerBalance(pn) );
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return 1;
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}
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static int PlayMusicPart( T* p, lua_State *L )
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{
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RString musicPath = SArg(1);
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float musicStart = FArg(2);
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float musicLength = FArg(3);
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float fadeIn = 0;
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float fadeOut = 0;
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if (lua_gettop(L) >= 4 && !lua_isnil(L,4))
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{
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fadeIn = FArg(4);
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if (lua_gettop(L) >= 5 && !lua_isnil(L,5))
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{
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fadeOut = FArg(5);
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}
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}
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p->PlayMusic(musicPath, NULL, false, musicStart, musicLength,
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fadeIn, fadeOut);
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return 0;
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}
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LunaGameSoundManager()
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LunaGameSoundManager()
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{
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{
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@@ -817,6 +851,7 @@ public:
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ADD_METHOD( PlayOnce );
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ADD_METHOD( PlayOnce );
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ADD_METHOD( PlayAnnouncer );
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ADD_METHOD( PlayAnnouncer );
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ADD_METHOD( GetPlayerBalance );
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ADD_METHOD( GetPlayerBalance );
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ADD_METHOD( PlayMusicPart );
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}
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}
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};
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};
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