simplify
bindings looping negative rates
This commit is contained in:
@@ -203,14 +203,13 @@ bool BeginnerHelper::Initialize( int iDancePadType )
|
||||
m_pDancer[pl]->LoadMilkshapeAsciiBones( "Step-RIGHT", GetAnimPath(ANIM_RIGHT) );
|
||||
m_pDancer[pl]->LoadMilkshapeAsciiBones( "Step-JUMPLR", GetAnimPath(ANIM_JUMPLR) );
|
||||
m_pDancer[pl]->LoadMilkshapeAsciiBones(" rest", Character->GetRestAnimationPath() );
|
||||
m_pDancer[pl]->SetDefaultAnimation( "rest" );
|
||||
m_pDancer[pl]->SetDefaultAnimation( "rest" ); // Stay bouncing after a step has finished animating
|
||||
m_pDancer[pl]->PlayAnimation( "rest" );
|
||||
m_pDancer[pl]->SetRotationX( PLAYER_ANGLE );
|
||||
m_pDancer[pl]->SetX( HELPER_X+PLAYER_X(pl) );
|
||||
m_pDancer[pl]->SetY( HELPER_Y+10 );
|
||||
m_pDancer[pl]->SetZoom( 20 );
|
||||
m_pDancer[pl]->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
|
||||
m_pDancer[pl]->m_bRevertToDefaultAnimation = true; // Stay bouncing after a step has finished animating
|
||||
}
|
||||
|
||||
m_bInitialized = true;
|
||||
|
||||
Reference in New Issue
Block a user