The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+8 -8
View File
@@ -44,9 +44,9 @@ void StageStats::AssertValid( PlayerNumber pn ) const
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_player[pn].m_iStepsPlayed > 0 );
ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
ASSERT( m_player[pn].m_vpPossibleSteps[0] != nullptr );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL );
ASSERT( m_pStyle != nullptr );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
ASSERT_M( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed, ssprintf("%i Songs Played != %i Steps Played for player %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_iStepsPlayed, pn) );
ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i Possible Songs != %i Possible Steps for player %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) );
@@ -59,9 +59,9 @@ void StageStats::AssertValid( MultiPlayer pn ) const
if( m_vpPlayedSongs[0] )
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != nullptr );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL );
ASSERT( m_pStyle != nullptr );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
ASSERT( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed );
ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() );
@@ -239,14 +239,14 @@ void StageStats::FinalizeScores( bool bSummary )
{
// Save this stage to recent scores
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != NULL );
ASSERT( pCourse != nullptr );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
else
{
ASSERT( pSteps != NULL );
ASSERT( pSteps != nullptr );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
@@ -272,9 +272,9 @@ void StageStats::FinalizeScores( bool bSummary )
else if( GAMESTATE->IsCourseMode() )
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != NULL );
ASSERT( pCourse != nullptr );
Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail != NULL );
ASSERT( pTrail != nullptr );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
else