The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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+8
-8
@@ -44,9 +44,9 @@ void StageStats::AssertValid( PlayerNumber pn ) const
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_player[pn].m_iStepsPlayed > 0 );
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ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT( m_player[pn].m_vpPossibleSteps[0] != nullptr );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT( m_pStyle != nullptr );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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ASSERT_M( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed, ssprintf("%i Songs Played != %i Steps Played for player %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_iStepsPlayed, pn) );
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ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i Possible Songs != %i Possible Steps for player %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) );
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@@ -59,9 +59,9 @@ void StageStats::AssertValid( MultiPlayer pn ) const
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if( m_vpPlayedSongs[0] )
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != nullptr );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT( m_pStyle != nullptr );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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ASSERT( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed );
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ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() );
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@@ -239,14 +239,14 @@ void StageStats::FinalizeScores( bool bSummary )
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{
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// Save this stage to recent scores
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse != NULL );
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ASSERT( pCourse != nullptr );
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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else
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{
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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@@ -272,9 +272,9 @@ void StageStats::FinalizeScores( bool bSummary )
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else if( GAMESTATE->IsCourseMode() )
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse != NULL );
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ASSERT( pCourse != nullptr );
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Trail *pTrail = GAMESTATE->m_pCurTrail[p];
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ASSERT( pTrail != NULL );
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ASSERT( pTrail != nullptr );
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pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
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}
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else
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