The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -156,7 +156,7 @@ ScreenWithMenuElements::~ScreenWithMenuElements()
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SAFE_DELETE( m_MenuTimer );
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FOREACH_PlayerNumber( p )
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{
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if( m_MemoryCardDisplay[p] != NULL )
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if( m_MemoryCardDisplay[p] != nullptr )
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SAFE_DELETE( m_MemoryCardDisplay[p] );
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}
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for (Actor *actor : m_vDecorations)
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