The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+1 -1
View File
@@ -156,7 +156,7 @@ ScreenWithMenuElements::~ScreenWithMenuElements()
SAFE_DELETE( m_MenuTimer );
FOREACH_PlayerNumber( p )
{
if( m_MemoryCardDisplay[p] != NULL )
if( m_MemoryCardDisplay[p] != nullptr )
SAFE_DELETE( m_MemoryCardDisplay[p] );
}
for (Actor *actor : m_vDecorations)