The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+1 -1
View File
@@ -775,7 +775,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
}
if( SHOW_CURSOR )
{
if(m_sprCursor[pn] != NULL)
if(m_sprCursor[pn] != nullptr)
{
m_sprCursor[pn]->PlayCommand( "Choose" );
fSecs = max( fSecs, m_sprCursor[pn]->GetTweenTimeLeft() );