The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
This commit is contained in:
@@ -140,7 +140,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
|
||||
else // a Steps
|
||||
{
|
||||
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
ASSERT( pSteps != NULL );
|
||||
ASSERT( pSteps != nullptr );
|
||||
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
|
||||
GAMESTATE->SetCurrentStyle( pStyle );
|
||||
// do base behavior
|
||||
|
||||
Reference in New Issue
Block a user