The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+3 -3
View File
@@ -770,14 +770,14 @@ void ScreenManager::PopAllScreens()
void ScreenManager::PostMessageToTopScreen( ScreenMessage SM, float fDelay )
{
Screen* pTopScreen = GetTopScreen();
if( pTopScreen != NULL )
if( pTopScreen != nullptr )
pTopScreen->PostScreenMessage( SM, fDelay );
}
void ScreenManager::SendMessageToTopScreen( ScreenMessage SM )
{
Screen* pTopScreen = GetTopScreen();
if( pTopScreen != NULL )
if( pTopScreen != nullptr )
pTopScreen->HandleScreenMessage( SM );
}
@@ -858,7 +858,7 @@ public:
static int GetTopScreen( T* p, lua_State *L )
{
Actor *pScreen = p->GetTopScreen();
if( pScreen != NULL )
if( pScreen != nullptr )
pScreen->PushSelf(L);
else
lua_pushnil( L );