The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+2 -2
View File
@@ -15,8 +15,8 @@ ScreenGameplayLesson::ScreenGameplayLesson()
void ScreenGameplayLesson::Init()
{
ASSERT( GAMESTATE->GetCurrentStyle() != NULL );
ASSERT( GAMESTATE->m_pCurSong != NULL );
ASSERT( GAMESTATE->GetCurrentStyle() != nullptr );
ASSERT( GAMESTATE->m_pCurSong != nullptr );
/* Now that we've set up, init the base class. */
ScreenGameplayNormal::Init();