The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -15,8 +15,8 @@ ScreenGameplayLesson::ScreenGameplayLesson()
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void ScreenGameplayLesson::Init()
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{
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ASSERT( GAMESTATE->GetCurrentStyle() != NULL );
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ASSERT( GAMESTATE->m_pCurSong != NULL );
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ASSERT( GAMESTATE->GetCurrentStyle() != nullptr );
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ASSERT( GAMESTATE->m_pCurSong != nullptr );
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/* Now that we've set up, init the base class. */
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ScreenGameplayNormal::Init();
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