The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -220,7 +220,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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{
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case EditMenuAction_Delete:
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{
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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if( pSteps->IsAutogen() )
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{
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SCREENMAN->PlayInvalidSound();
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@@ -238,7 +238,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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case EditMenuAction_Practice:
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break;
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case EditMenuAction_Delete:
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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ScreenPrompt::Prompt( SM_None, STEPS_WILL_BE_LOST.GetValue() + "\n\n" + CONTINUE_WITH_DELETE.GetValue(),
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PROMPT_YES_NO, ANSWER_NO );
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break;
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@@ -298,7 +298,7 @@ bool ScreenEditMenu::MenuStart( const InputEventPlus & )
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case EditMenuAction_Practice:
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{
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// Prepare for ScreenEdit
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ASSERT( pSteps != NULL );
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ASSERT( pSteps != nullptr );
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bool bPromptToNameSteps = (action == EditMenuAction_Create && dc == Difficulty_Edit);
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if( bPromptToNameSteps )
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{
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