The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+11 -11
View File
@@ -94,12 +94,12 @@ void ThreadSlot::ThreadCheckpoint::Set( const char *szFile, int iLine, const cha
m_szMessage = szMessage;
/* Skip any path components. */
if( m_szFile != NULL )
if( m_szFile != nullptr )
{
const char *p = strrchr( m_szFile, '/' );
if( p == NULL )
p = strrchr( m_szFile, '\\' );
if( p != NULL && p[1] != '\0' )
if( p != nullptr && p[1] != '\0' )
m_szFile = p+1;
}
@@ -215,7 +215,7 @@ RageThread::RageThread( const RageThread &cpy ):
RageThread::~RageThread()
{
if( m_pSlot != NULL )
if( m_pSlot != nullptr )
Wait();
}
@@ -310,8 +310,8 @@ bool RageThread::EnumThreadIDs( int n, uint64_t &iID )
int RageThread::Wait()
{
ASSERT( m_pSlot != NULL );
ASSERT( m_pSlot->m_pImpl != NULL );
ASSERT( m_pSlot != nullptr );
ASSERT( m_pSlot->m_pImpl != nullptr );
int ret = m_pSlot->m_pImpl->Wait();
LockMut( GetThreadSlotsLock() );
@@ -323,14 +323,14 @@ int RageThread::Wait()
}
void RageThread::Halt(bool Kill) {
ASSERT( m_pSlot != NULL );
ASSERT( m_pSlot->m_pImpl != NULL );
ASSERT( m_pSlot != nullptr );
ASSERT( m_pSlot->m_pImpl != nullptr );
m_pSlot->m_pImpl->Halt(Kill);
}
void RageThread::Resume() {
ASSERT( m_pSlot != NULL );
ASSERT( m_pSlot->m_pImpl != NULL );
ASSERT( m_pSlot != nullptr );
ASSERT( m_pSlot->m_pImpl != nullptr );
m_pSlot->m_pImpl->Resume();
}
@@ -432,7 +432,7 @@ void Checkpoints::GetLogs( char *pBuf, int iSize, const char *delim )
strcat( pBuf, buf );
strcat( pBuf, delim );
for( int line = 1; (buf = GetCheckpointLog(slotno, line)) != NULL; ++line )
for( int line = 1; (buf = GetCheckpointLog(slotno, line)) != nullptr; ++line )
{
strcat( pBuf, buf );
strcat( pBuf, delim );
@@ -704,7 +704,7 @@ bool RageEvent::Wait( RageTimer *pTimeout )
ASSERT( m_LockCnt == 0 );
/* A zero RageTimer also means no timeout. */
if( pTimeout != NULL && pTimeout->IsZero() )
if( pTimeout != nullptr && pTimeout->IsZero() )
pTimeout = NULL;
bool bRet = m_pEvent->Wait( pTimeout );