The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
This commit is contained in:
@@ -1,74 +1,74 @@
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/*
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* Preemptively load textures before use, by loading it and keeping
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* a reference to it. By putting a RageTexturePreloader inside the
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* object doing the preloading, the preload will exist for the lifetime
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* of that object.
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*/
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#include "global.h"
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#include "RageTexturePreloader.h"
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#include "RageTextureManager.h"
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RageTexturePreloader &RageTexturePreloader::operator=( const RageTexturePreloader &rhs )
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{
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if( &rhs == this )
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return *this;
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UnloadAll();
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for( unsigned i = 0; i < rhs.m_apTextures.size(); ++i )
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{
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RageTexture *pTexture = TEXTUREMAN->CopyTexture( rhs.m_apTextures[i] );
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m_apTextures.push_back( pTexture );
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}
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return *this;
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}
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void RageTexturePreloader::Load( const RageTextureID &ID )
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{
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ASSERT( TEXTUREMAN != NULL );
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RageTexture *pTexture = TEXTUREMAN->LoadTexture( ID );
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m_apTextures.push_back( pTexture );
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}
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void RageTexturePreloader::UnloadAll()
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{
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if( TEXTUREMAN == NULL )
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return;
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for( unsigned i = 0; i < m_apTextures.size(); ++i )
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TEXTUREMAN->UnloadTexture( m_apTextures[i] );
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m_apTextures.clear();
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}
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RageTexturePreloader::~RageTexturePreloader()
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{
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UnloadAll();
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}
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/*
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* (c) 2005 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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* Preemptively load textures before use, by loading it and keeping
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* a reference to it. By putting a RageTexturePreloader inside the
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* object doing the preloading, the preload will exist for the lifetime
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* of that object.
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*/
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#include "global.h"
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#include "RageTexturePreloader.h"
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#include "RageTextureManager.h"
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RageTexturePreloader &RageTexturePreloader::operator=( const RageTexturePreloader &rhs )
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{
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if( &rhs == this )
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return *this;
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UnloadAll();
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for( unsigned i = 0; i < rhs.m_apTextures.size(); ++i )
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{
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RageTexture *pTexture = TEXTUREMAN->CopyTexture( rhs.m_apTextures[i] );
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m_apTextures.push_back( pTexture );
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}
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return *this;
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}
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void RageTexturePreloader::Load( const RageTextureID &ID )
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{
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ASSERT( TEXTUREMAN != nullptr );
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RageTexture *pTexture = TEXTUREMAN->LoadTexture( ID );
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m_apTextures.push_back( pTexture );
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}
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void RageTexturePreloader::UnloadAll()
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{
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if( TEXTUREMAN == NULL )
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return;
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for( unsigned i = 0; i < m_apTextures.size(); ++i )
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TEXTUREMAN->UnloadTexture( m_apTextures[i] );
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m_apTextures.clear();
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}
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RageTexturePreloader::~RageTexturePreloader()
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{
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UnloadAll();
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}
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/*
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* (c) 2005 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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