The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
This commit is contained in:
+225
-225
@@ -1,225 +1,225 @@
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#include "global.h"
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#include "RageSoundReader_Extend.h"
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#include "RageLog.h"
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#include "RageSoundUtil.h"
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#include "RageUtil.h"
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/*
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* Add support for negative seeks (adding a delay), extending a sound
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* beyond its end (m_LengthSeconds and M_CONTINUE), looping and fading.
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* This filter is normally inserted before extended buffering, implementing
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* properties that can seek the sound; this results in buffered seeks, but
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* changes to these properties are delayed.
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*/
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RageSoundReader_Extend::RageSoundReader_Extend( RageSoundReader *pSource ):
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RageSoundReader_Filter( pSource )
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{
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ASSERT_M(pSource != NULL, "The music file was not found! Was it deleted or moved while the game was on?");
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m_iPositionFrames = pSource->GetNextSourceFrame();
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m_StopMode = M_STOP;
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m_iStartFrames = 0;
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m_iLengthFrames = -1;
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m_iFadeOutFrames = 0;
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m_iFadeInFrames = 0;
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m_bIgnoreFadeInFrames = false;
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}
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int RageSoundReader_Extend::SetPosition( int iFrame )
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{
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m_bIgnoreFadeInFrames = false;
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m_iPositionFrames = iFrame;
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int iRet = m_pSource->SetPosition( max(iFrame, 0) );
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if( iRet < 0 )
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return iRet;
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if( m_iLengthFrames != -1 )
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return m_iPositionFrames < GetEndFrame();
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/* If we're in CONTINUE and we seek past the end of the file, don't return EOF. */
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if( m_StopMode == M_CONTINUE )
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return 1;
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return iRet;
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}
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int RageSoundReader_Extend::GetEndFrame() const
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{
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if( m_iLengthFrames == -1 )
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return -1;
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return m_iStartFrames + m_iLengthFrames;
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}
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int RageSoundReader_Extend::GetData( float *pBuffer, int iFrames )
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{
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int iFramesToRead = iFrames;
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if( m_iLengthFrames != -1 )
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{
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int iFramesLeft = GetEndFrame() - m_iPositionFrames;
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iFramesLeft = max( 0, iFramesLeft );
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iFramesToRead = min( iFramesToRead, iFramesLeft );
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}
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if( iFrames && !iFramesToRead )
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return RageSoundReader::END_OF_FILE;
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if( m_iPositionFrames < 0 )
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{
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iFramesToRead = min( iFramesToRead, -m_iPositionFrames );
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memset( pBuffer, 0, iFramesToRead * sizeof(float) * this->GetNumChannels() );
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return iFramesToRead;
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}
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int iNewPositionFrames = m_pSource->GetNextSourceFrame();
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int iRet = RageSoundReader_Filter::Read( pBuffer, iFramesToRead );
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/* Update the position from the source. If the source is at EOF, skip this,
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* so we'll extrapolate in M_CONTINUE. */
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if( iRet != RageSoundReader::END_OF_FILE )
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m_iPositionFrames = iNewPositionFrames;
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return iRet;
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}
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int RageSoundReader_Extend::Read( float *pBuffer, int iFrames )
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{
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int iFramesRead = GetData( pBuffer, iFrames );
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if( iFramesRead == RageSoundReader::END_OF_FILE )
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{
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if( (m_iLengthFrames != -1 && m_iPositionFrames < GetEndFrame()) ||
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m_StopMode == M_CONTINUE )
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{
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iFramesRead = iFrames;
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if( m_StopMode != M_CONTINUE )
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iFramesRead = min( GetEndFrame() - m_iPositionFrames, iFramesRead );
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memset( pBuffer, 0, iFramesRead * sizeof(float) * this->GetNumChannels() );
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}
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}
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if( iFramesRead > 0 )
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{
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int iFullVolumePositionFrames = 0;
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int iSilencePositionFrames = 0;
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if( m_iFadeInFrames != 0 && !m_bIgnoreFadeInFrames )
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{
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iSilencePositionFrames = 0;
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iFullVolumePositionFrames = m_iFadeInFrames;
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}
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/* We want to fade when there's m_iFadeFrames frames left, but if
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* m_LengthFrames is -1, we don't know the length we're playing.
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* (m_LengthFrames is the length to play, not the length of the
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* source.) If we don't know the length, don't fade. */
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if( m_iFadeOutFrames != 0 && m_iLengthFrames != -1 )
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{
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iSilencePositionFrames = GetEndFrame();
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iFullVolumePositionFrames = iSilencePositionFrames - m_iFadeOutFrames;
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}
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if( iSilencePositionFrames != iFullVolumePositionFrames )
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{
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const int iStartSecond = m_iPositionFrames;
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const int iEndSecond = m_iPositionFrames + iFramesRead;
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const float fStartVolume = SCALE( iStartSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
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const float fEndVolume = SCALE( iEndSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
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RageSoundUtil::Fade( pBuffer, iFramesRead, this->GetNumChannels(), fStartVolume, fEndVolume );
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}
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m_iPositionFrames += iFramesRead;
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}
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if( iFramesRead == RageSoundReader::END_OF_FILE && m_StopMode == M_LOOP )
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{
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this->SetPosition( m_iStartFrames );
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/* If we're not fading out at the end, then only fade in once. Ignore
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* m_iFadeInFrames until seeked, so we only fade in once. */
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if( m_iFadeOutFrames == 0 )
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m_bIgnoreFadeInFrames = true;
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return STREAM_LOOPED;
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}
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return iFramesRead;
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}
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int RageSoundReader_Extend::GetNextSourceFrame() const
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{
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return m_iPositionFrames;
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}
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bool RageSoundReader_Extend::SetProperty( const RString &sProperty, float fValue )
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{
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if( sProperty == "StartSecond" )
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{
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m_iStartFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "LengthSeconds" )
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{
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if( fValue == -1 )
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m_iLengthFrames = -1;
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else
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m_iLengthFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "Loop" )
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{
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m_StopMode = M_LOOP;
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return true;
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}
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if( sProperty == "Stop" )
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{
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m_StopMode = M_STOP;
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return true;
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}
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if( sProperty == "Continue" )
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{
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m_StopMode = M_CONTINUE;
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return true;
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}
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if( sProperty == "FadeInSeconds" )
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{
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m_iFadeInFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "FadeSeconds" || sProperty == "FadeOutSeconds" )
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{
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m_iFadeOutFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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return false;
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}
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/*
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* Copyright (c) 2003-2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "RageSoundReader_Extend.h"
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#include "RageLog.h"
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#include "RageSoundUtil.h"
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#include "RageUtil.h"
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/*
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* Add support for negative seeks (adding a delay), extending a sound
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* beyond its end (m_LengthSeconds and M_CONTINUE), looping and fading.
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* This filter is normally inserted before extended buffering, implementing
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* properties that can seek the sound; this results in buffered seeks, but
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* changes to these properties are delayed.
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*/
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RageSoundReader_Extend::RageSoundReader_Extend( RageSoundReader *pSource ):
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RageSoundReader_Filter( pSource )
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{
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ASSERT_M(pSource != nullptr, "The music file was not found! Was it deleted or moved while the game was on?");
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m_iPositionFrames = pSource->GetNextSourceFrame();
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m_StopMode = M_STOP;
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m_iStartFrames = 0;
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m_iLengthFrames = -1;
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m_iFadeOutFrames = 0;
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m_iFadeInFrames = 0;
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m_bIgnoreFadeInFrames = false;
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}
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int RageSoundReader_Extend::SetPosition( int iFrame )
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{
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m_bIgnoreFadeInFrames = false;
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m_iPositionFrames = iFrame;
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int iRet = m_pSource->SetPosition( max(iFrame, 0) );
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if( iRet < 0 )
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return iRet;
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if( m_iLengthFrames != -1 )
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return m_iPositionFrames < GetEndFrame();
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/* If we're in CONTINUE and we seek past the end of the file, don't return EOF. */
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if( m_StopMode == M_CONTINUE )
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return 1;
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return iRet;
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}
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int RageSoundReader_Extend::GetEndFrame() const
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{
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if( m_iLengthFrames == -1 )
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return -1;
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return m_iStartFrames + m_iLengthFrames;
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}
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int RageSoundReader_Extend::GetData( float *pBuffer, int iFrames )
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{
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int iFramesToRead = iFrames;
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if( m_iLengthFrames != -1 )
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{
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int iFramesLeft = GetEndFrame() - m_iPositionFrames;
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iFramesLeft = max( 0, iFramesLeft );
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iFramesToRead = min( iFramesToRead, iFramesLeft );
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}
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if( iFrames && !iFramesToRead )
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return RageSoundReader::END_OF_FILE;
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if( m_iPositionFrames < 0 )
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{
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iFramesToRead = min( iFramesToRead, -m_iPositionFrames );
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memset( pBuffer, 0, iFramesToRead * sizeof(float) * this->GetNumChannels() );
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return iFramesToRead;
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}
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int iNewPositionFrames = m_pSource->GetNextSourceFrame();
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int iRet = RageSoundReader_Filter::Read( pBuffer, iFramesToRead );
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/* Update the position from the source. If the source is at EOF, skip this,
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* so we'll extrapolate in M_CONTINUE. */
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if( iRet != RageSoundReader::END_OF_FILE )
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m_iPositionFrames = iNewPositionFrames;
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return iRet;
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}
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int RageSoundReader_Extend::Read( float *pBuffer, int iFrames )
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{
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int iFramesRead = GetData( pBuffer, iFrames );
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if( iFramesRead == RageSoundReader::END_OF_FILE )
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{
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if( (m_iLengthFrames != -1 && m_iPositionFrames < GetEndFrame()) ||
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m_StopMode == M_CONTINUE )
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{
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iFramesRead = iFrames;
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if( m_StopMode != M_CONTINUE )
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iFramesRead = min( GetEndFrame() - m_iPositionFrames, iFramesRead );
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memset( pBuffer, 0, iFramesRead * sizeof(float) * this->GetNumChannels() );
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}
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}
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if( iFramesRead > 0 )
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{
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int iFullVolumePositionFrames = 0;
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int iSilencePositionFrames = 0;
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if( m_iFadeInFrames != 0 && !m_bIgnoreFadeInFrames )
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{
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iSilencePositionFrames = 0;
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iFullVolumePositionFrames = m_iFadeInFrames;
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}
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/* We want to fade when there's m_iFadeFrames frames left, but if
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* m_LengthFrames is -1, we don't know the length we're playing.
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* (m_LengthFrames is the length to play, not the length of the
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* source.) If we don't know the length, don't fade. */
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if( m_iFadeOutFrames != 0 && m_iLengthFrames != -1 )
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{
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iSilencePositionFrames = GetEndFrame();
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iFullVolumePositionFrames = iSilencePositionFrames - m_iFadeOutFrames;
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}
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if( iSilencePositionFrames != iFullVolumePositionFrames )
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{
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const int iStartSecond = m_iPositionFrames;
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const int iEndSecond = m_iPositionFrames + iFramesRead;
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const float fStartVolume = SCALE( iStartSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
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const float fEndVolume = SCALE( iEndSecond, iFullVolumePositionFrames, iSilencePositionFrames, 1.0f, 0.0f );
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RageSoundUtil::Fade( pBuffer, iFramesRead, this->GetNumChannels(), fStartVolume, fEndVolume );
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}
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m_iPositionFrames += iFramesRead;
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}
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if( iFramesRead == RageSoundReader::END_OF_FILE && m_StopMode == M_LOOP )
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{
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this->SetPosition( m_iStartFrames );
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/* If we're not fading out at the end, then only fade in once. Ignore
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* m_iFadeInFrames until seeked, so we only fade in once. */
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if( m_iFadeOutFrames == 0 )
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m_bIgnoreFadeInFrames = true;
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return STREAM_LOOPED;
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}
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return iFramesRead;
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}
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int RageSoundReader_Extend::GetNextSourceFrame() const
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{
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return m_iPositionFrames;
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}
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bool RageSoundReader_Extend::SetProperty( const RString &sProperty, float fValue )
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{
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if( sProperty == "StartSecond" )
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{
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m_iStartFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "LengthSeconds" )
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{
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if( fValue == -1 )
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m_iLengthFrames = -1;
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else
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m_iLengthFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "Loop" )
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{
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m_StopMode = M_LOOP;
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return true;
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}
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if( sProperty == "Stop" )
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{
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m_StopMode = M_STOP;
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return true;
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}
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if( sProperty == "Continue" )
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{
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m_StopMode = M_CONTINUE;
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return true;
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}
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if( sProperty == "FadeInSeconds" )
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{
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m_iFadeInFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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if( sProperty == "FadeSeconds" || sProperty == "FadeOutSeconds" )
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{
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m_iFadeOutFrames = lrintf( fValue * this->GetSampleRate() );
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return true;
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}
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return false;
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}
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/*
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* Copyright (c) 2003-2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user