The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
This commit is contained in:
+5
-5
@@ -101,7 +101,7 @@ void RageInput::WindowReset()
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void RageInput::AddHandler( InputHandler *pHandler )
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{
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ASSERT( pHandler != NULL );
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ASSERT( pHandler != nullptr );
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LoadedInputHandler hand;
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hand.m_pDevice = pHandler;
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@@ -125,7 +125,7 @@ InputHandler *RageInput::GetHandlerForDevice( const InputDevice id )
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RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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if( pDriver != nullptr )
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return pDriver->GetDeviceSpecificInputString(di);
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else
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return di.ToString();
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@@ -134,7 +134,7 @@ RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
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RString RageInput::GetLocalizedInputString( const DeviceInput &di )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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if( pDriver != nullptr )
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return pDriver->GetLocalizedInputString(di);
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else
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return Capitalize( DeviceButtonToString(di.button) );
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@@ -143,7 +143,7 @@ RString RageInput::GetLocalizedInputString( const DeviceInput &di )
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wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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if( pDriver != nullptr )
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return pDriver->DeviceButtonToChar(di.button, bUseCurrentKeyModifiers);
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else
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return '\0';
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@@ -152,7 +152,7 @@ wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifie
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InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
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{
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InputHandler *pDriver = GetHandlerForDevice( id );
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if( pDriver != NULL )
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if( pDriver != nullptr )
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return pDriver->GetInputDeviceState(id);
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else
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return InputDeviceState_NoInputHandler;
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