The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+3 -3
View File
@@ -1359,7 +1359,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
#define BUFFER_OFFSET(o) ((char*)(o))
ASSERT( glDrawRangeElements != NULL );
ASSERT( glDrawRangeElements != nullptr );
glDrawRangeElements(
GL_TRIANGLES,
meshInfo.iVertexStart, // minimum array index contained in indices
@@ -1735,7 +1735,7 @@ void RageDisplay_Legacy::SetBlendMode( BlendMode mode )
{
glEnable(GL_BLEND);
if (glBlendEquation != NULL)
if (glBlendEquation != nullptr)
{
if (mode == BLEND_INVERT_DEST)
glBlendEquation( GL_FUNC_SUBTRACT );
@@ -2487,7 +2487,7 @@ void RageDisplay_Legacy::SetRenderTarget( unsigned iTexture, bool bPreserveTextu
}
/* If we already had a render target, disable it. */
if (g_pCurrentRenderTarget != NULL)
if (g_pCurrentRenderTarget != nullptr)
SetRenderTarget(0, true);
/* Enable the new render target. */