The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+3 -3
View File
@@ -282,7 +282,7 @@ void PlayerOptions::FromString( const RString &sMultipleMods )
bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut )
{
ASSERT_M( NOTESKIN != NULL, "The Noteskin Manager must be loaded in order to process mods." );
ASSERT_M( NOTESKIN != nullptr, "The Noteskin Manager must be loaded in order to process mods." );
RString sBit = sOneMod;
sBit.MakeLower();
@@ -764,8 +764,8 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerN
bool PlayerOptions::IsEasierForCourseAndTrail( Course* pCourse, Trail* pTrail ) const
{
ASSERT( pCourse != NULL );
ASSERT( pTrail != NULL );
ASSERT( pCourse != nullptr );
ASSERT( pTrail != nullptr );
return std::any_of(pTrail->m_vEntries.begin(), pTrail->m_vEntries.end(), [&](TrailEntry const &e) {
return e.pSong && IsEasierForSongAndSteps(e.pSong, e.pSteps, PLAYER_1);