The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+10 -10
View File
@@ -416,12 +416,12 @@ void Player::Init(
if( GAMESTATE->IsCourseMode() )
{
ASSERT( GAMESTATE->m_pCurTrail[pn] != NULL );
ASSERT( GAMESTATE->m_pCurTrail[pn] != nullptr );
GAMESTATE->m_pCurTrail[pn]->GetDisplayBpms( bpms );
}
else
{
ASSERT( GAMESTATE->m_pCurSong != NULL );
ASSERT( GAMESTATE->m_pCurSong != nullptr );
GAMESTATE->m_pCurSong->GetDisplayBpms( bpms );
}
@@ -891,14 +891,14 @@ void Player::Update( float fDeltaTime )
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(0) == 1;
float fPercentCentered = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fScrolls[PlayerOptions::SCROLL_CENTERED];
if( m_pActorWithJudgmentPosition != NULL )
if( m_pActorWithJudgmentPosition != nullptr )
{
const Actor::TweenState &ts1 = m_tsJudgment[bReverse?1:0][0];
const Actor::TweenState &ts2 = m_tsJudgment[bReverse?1:0][1];
Actor::TweenState::MakeWeightedAverage( m_pActorWithJudgmentPosition->DestTweenState(), ts1, ts2, fPercentCentered );
}
if( m_pActorWithComboPosition != NULL )
if( m_pActorWithComboPosition != nullptr )
{
const Actor::TweenState &ts1 = m_tsCombo[bReverse?1:0][0];
const Actor::TweenState &ts2 = m_tsCombo[bReverse?1:0][1];
@@ -908,9 +908,9 @@ void Player::Update( float fDeltaTime )
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
if( m_pNoteField )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pActorWithJudgmentPosition != NULL )
if( m_pActorWithJudgmentPosition != nullptr )
m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
if( m_pActorWithComboPosition != NULL )
if( m_pActorWithComboPosition != nullptr )
m_pActorWithComboPosition->SetZoom( m_pActorWithComboPosition->GetZoom() * fJudgmentZoom );
}
@@ -931,7 +931,7 @@ void Player::Update( float fDeltaTime )
ASSERT_M( iNumCols <= MAX_COLS_PER_PLAYER, ssprintf("%i > %i", iNumCols, MAX_COLS_PER_PLAYER) );
for( int col=0; col < iNumCols; ++col )
{
ASSERT( m_pPlayerState != NULL );
ASSERT( m_pPlayerState != nullptr );
// TODO: Remove use of PlayerNumber.
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( col, m_pPlayerState->m_PlayerNumber );
@@ -1216,7 +1216,7 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
if( m_pPlayerStageStats != NULL )
if( m_pPlayerStageStats != nullptr )
m_pPlayerStageStats->m_bDisqualified = true;
}
}
@@ -3162,9 +3162,9 @@ void Player::HandleTapRowScore( unsigned row )
m_pSecondaryScoreKeeper->HandleTapScore( tn );
}
if( m_pPrimaryScoreKeeper != NULL )
if( m_pPrimaryScoreKeeper != nullptr )
m_pPrimaryScoreKeeper->HandleTapRowScore( m_NoteData, row );
if( m_pSecondaryScoreKeeper != NULL )
if( m_pSecondaryScoreKeeper != nullptr )
m_pSecondaryScoreKeeper->HandleTapRowScore( m_NoteData, row );
const int iCurCombo = m_pPlayerStageStats ? m_pPlayerStageStats->m_iCurCombo : 0;