The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+2 -2
View File
@@ -101,7 +101,7 @@ void OptionListRow::SetFromHandler( const OptionRowHandler *pHandler )
void OptionListRow::SetTextFromHandler( const OptionRowHandler *pHandler )
{
ASSERT( pHandler != NULL );
ASSERT( pHandler != nullptr );
for( unsigned i = 0; i < pHandler->m_Def.m_vsChoices.size(); ++i )
{
// init text
@@ -632,7 +632,7 @@ void OptionsList::SelectionsChanged( const RString &sRowName )
const OptionRowHandler *pHandler = m_Rows[sRowName];
vector<bool> &bSelections = m_bSelections[sRowName];
if( pHandler->m_Def.m_bOneChoiceForAllPlayers && m_pLinked != NULL )
if( pHandler->m_Def.m_bOneChoiceForAllPlayers && m_pLinked != nullptr )
{
vector<bool> &bLinkedSelections = m_pLinked->m_bSelections[sRowName];
bLinkedSelections = bSelections;