The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+5 -5
View File
@@ -175,7 +175,7 @@ void NoteField::Load(
int iDrawDistanceAfterTargetsPixels,
int iDrawDistanceBeforeTargetsPixels )
{
ASSERT( pNoteData != NULL );
ASSERT( pNoteData != nullptr );
m_pNoteData = pNoteData;
m_iDrawDistanceAfterTargetsPixels = iDrawDistanceAfterTargetsPixels;
m_iDrawDistanceBeforeTargetsPixels = iDrawDistanceBeforeTargetsPixels;
@@ -814,7 +814,7 @@ void NoteField::DrawPrimitives()
//LOG->Trace( "NoteField::DrawPrimitives()" );
// This should be filled in on the first update.
ASSERT( m_pCurDisplay != NULL );
ASSERT( m_pCurDisplay != nullptr );
ArrowEffects::Update();
@@ -873,7 +873,7 @@ void NoteField::DrawPrimitives()
unsigned i = 0;
// Draw beat bars
if( ( GAMESTATE->IsEditing() || SHOW_BEAT_BARS ) && pTiming != NULL )
if( ( GAMESTATE->IsEditing() || SHOW_BEAT_BARS ) && pTiming != nullptr )
{
const vector<TimingSegment *> &tSigs = *segs[SEGMENT_TIME_SIG];
int iMeasureIndex = 0;
@@ -913,9 +913,9 @@ void NoteField::DrawPrimitives()
}
}
if( GAMESTATE->IsEditing() && pTiming != NULL )
if( GAMESTATE->IsEditing() && pTiming != nullptr )
{
ASSERT(GAMESTATE->m_pCurSong != NULL);
ASSERT(GAMESTATE->m_pCurSong != nullptr);
const TimingData &timing = *pTiming;