The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -298,7 +298,7 @@ MemoryCardManager::~MemoryCardManager()
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// Unregister with Lua.
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LUA->UnsetGlobal( "MEMCARDMAN" );
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ASSERT( g_pWorker != NULL );
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ASSERT( g_pWorker != nullptr );
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SAFE_DELETE(g_pWorker);
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FOREACH_PlayerNumber( pn )
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