The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -38,7 +38,7 @@ bool InputQueue::WasPressedRecently( GameController c, const GameButton button,
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if( iep.GameI.button != button )
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continue;
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if( pIEP != NULL )
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if( pIEP != nullptr )
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*pIEP = iep;
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return true;
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