The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ bool InputQueue::WasPressedRecently( GameController c, const GameButton button,
if( iep.GameI.button != button )
continue;
if( pIEP != NULL )
if( pIEP != nullptr )
*pIEP = iep;
return true;