The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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+10
-10
@@ -275,7 +275,7 @@ void GameState::Reset()
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FOREACH_PlayerNumber( pn )
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UnjoinPlayer( pn );
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ASSERT( THEME != NULL );
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ASSERT( THEME != nullptr );
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m_timeGameStarted.SetZero();
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SetCurrentStyle( NULL );
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@@ -335,7 +335,7 @@ void GameState::Reset()
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m_pCurCharacters[p] = CHARMAN->GetRandomCharacter();
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else
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m_pCurCharacters[p] = CHARMAN->GetDefaultCharacter();
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ASSERT( m_pCurCharacters[p] != NULL );
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ASSERT( m_pCurCharacters[p] != nullptr );
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}
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m_bTemporaryEventMode = false;
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@@ -375,7 +375,7 @@ void GameState::JoinPlayer( PlayerNumber pn )
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}
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// Set the current style to something appropriate for the new number of joined players.
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if( ALLOW_LATE_JOIN && m_pCurStyle != NULL )
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if( ALLOW_LATE_JOIN && m_pCurStyle != nullptr )
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{
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const Style *pStyle;
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// Only use one player for StyleType_OnePlayerTwoSides and StepsTypes
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@@ -592,7 +592,7 @@ int GameState::GetNumStagesMultiplierForSong( const Song* pSong )
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{
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int iNumStages = 1;
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ASSERT( pSong != NULL );
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ASSERT( pSong != nullptr );
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if( pSong->IsMarathon() )
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iNumStages *= 3;
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if( pSong->IsLong() )
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@@ -1115,7 +1115,7 @@ int GameState::GetNumSidesJoined() const
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const Game* GameState::GetCurrentGame()
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{
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ASSERT( m_pCurGame != NULL ); // the game must be set before calling this
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ASSERT( m_pCurGame != nullptr ); // the game must be set before calling this
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return m_pCurGame;
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}
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@@ -1424,7 +1424,7 @@ void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
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if( IsCourseMode() )
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{
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const Trail *pTrail = m_pCurTrail[pn];
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ASSERT( pTrail != NULL );
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ASSERT( pTrail != nullptr );
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for (TrailEntry const &e : pTrail->m_vEntries)
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{
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@@ -1555,11 +1555,11 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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SongAndSteps sas;
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ASSERT( !STATSMAN->m_vPlayedStageStats[i].m_vpPlayedSongs.empty() );
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sas.pSong = STATSMAN->m_vPlayedStageStats[i].m_vpPlayedSongs[0];
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ASSERT( sas.pSong != NULL );
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ASSERT( sas.pSong != nullptr );
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if( STATSMAN->m_vPlayedStageStats[i].m_player[pn].m_vpPossibleSteps.empty() )
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continue;
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sas.pSteps = STATSMAN->m_vPlayedStageStats[i].m_player[pn].m_vpPossibleSteps[0];
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ASSERT( sas.pSteps != NULL );
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ASSERT( sas.pSteps != nullptr );
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vSongAndSteps.push_back( sas );
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}
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CHECKPOINT;
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@@ -1697,9 +1697,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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{
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CHECKPOINT;
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Course* pCourse = m_pCurCourse;
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ASSERT( pCourse != NULL );
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ASSERT( pCourse != nullptr );
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Trail *pTrail = m_pCurTrail[pn];
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ASSERT( pTrail != NULL );
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ASSERT( pTrail != nullptr );
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CourseDifficulty cd = pTrail->m_CourseDifficulty;
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// Find Machine Records
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