The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -281,7 +281,7 @@ void ConcurrentRenderer::Stop()
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void ConcurrentRenderer::RenderThread()
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{
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ASSERT( SCREENMAN != NULL );
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ASSERT( SCREENMAN != nullptr );
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while( !m_bShutdown )
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{
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