The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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+4
-4
@@ -95,7 +95,7 @@ BitmapText & BitmapText::operator=(const BitmapText &cpy)
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if( m_pFont )
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FONT->UnloadFont( m_pFont );
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if( cpy.m_pFont != NULL )
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if( cpy.m_pFont != nullptr )
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m_pFont = FONT->CopyFont( cpy.m_pFont );
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else
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m_pFont = NULL;
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@@ -363,7 +363,7 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
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* in sAlternateText, too, just use sText. */
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void BitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels )
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{
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ASSERT( m_pFont != NULL );
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ASSERT( m_pFont != nullptr );
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RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
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@@ -505,7 +505,7 @@ void BitmapText::UpdateBaseZoom()
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bool BitmapText::StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const
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{
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ASSERT( m_pFont != NULL );
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ASSERT( m_pFont != nullptr );
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// Can't use the alternate if there isn't one.
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if( !sAlternateText.size() )
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@@ -711,7 +711,7 @@ void BitmapText::SetHorizAlign( float f )
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void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels )
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{
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ASSERT( m_pFont != NULL ); // always load a font first
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ASSERT( m_pFont != nullptr ); // always load a font first
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if( m_iWrapWidthPixels == iWrapWidthPixels )
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return;
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m_iWrapWidthPixels = iWrapWidthPixels;
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