The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -373,7 +373,7 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
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Actor *pActor = ActorUtil::MakeActor( sEffectFile );
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ASSERT( pActor != NULL );
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ASSERT( pActor != nullptr );
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m_BGAnimations[bd] = pActor;
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for( unsigned i=0; i<vsResolvedRef.size(); i++ )
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