The big NULL replacement party part 1.
This is meant to be a safer alternative since NULL can often be 0. Let's not rely on that. And yes, I know this is a lot of files. This is a safer thing to do in big commits vs for loops.
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@@ -103,7 +103,7 @@ bool ActorUtil::ResolvePath( RString &sPath, const RString &sName )
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Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
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{
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ASSERT( pNode != NULL );
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ASSERT( pNode != nullptr );
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// Remove this in favor of using conditionals in Lua. -Chris
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// There are a number of themes out there that depend on this (including
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