The big NULL replacement party part 1.

This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.

And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This commit is contained in:
Jason Felds
2013-05-03 23:01:54 -04:00
parent b22a3bd3c4
commit 9f24627bf9
167 changed files with 31932 additions and 31932 deletions
+2 -2
View File
@@ -1249,7 +1249,7 @@ void Actor::AddCommand( const RString &sCmdName, apActorCommands apac )
bool Actor::HasCommand( const RString &sCmdName ) const
{
return GetCommand(sCmdName) != NULL;
return GetCommand(sCmdName) != nullptr;
}
const apActorCommands *Actor::GetCommand( const RString &sCommandName ) const
@@ -1268,7 +1268,7 @@ void Actor::HandleMessage( const Message &msg )
void Actor::PlayCommandNoRecurse( const Message &msg )
{
const apActorCommands *pCmd = GetCommand( msg.GetName() );
if( pCmd != NULL )
if( pCmd != nullptr )
RunCommands( *pCmd, &msg.GetParamTable() );
}