don't THEME->EvaluateString here; it's unnecessary and actually using it is slow
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@@ -200,10 +200,6 @@ Actor* ActorUtil::LoadFromNode( const CString& sDir, const XNode* pNode )
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CString s;
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CString s;
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if( pChild->GetAttrValue( "Value", s ) )
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if( pChild->GetAttrValue( "Value", s ) )
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{
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{
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/* XXX: don't RunAtExpressionS here; probably don't replace ::, either
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* (use regular Lua escapes). */
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THEME->EvaluateString( s );
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Lua *L = LUA->Get();
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Lua *L = LUA->Get();
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LuaHelpers::RunScript( L, "return " + s, "", 1 );
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LuaHelpers::RunScript( L, "return " + s, "", 1 );
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