From 9f04db315220eaf6d58fddca227095c2d9ef98c7 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 1 Sep 2003 19:25:08 +0000 Subject: [PATCH] This is done within the movie decoder. --- stepmania/src/BGAnimationLayer.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/stepmania/src/BGAnimationLayer.cpp b/stepmania/src/BGAnimationLayer.cpp index ff196b7017..faf03798e9 100644 --- a/stepmania/src/BGAnimationLayer.cpp +++ b/stepmania/src/BGAnimationLayer.cpp @@ -128,9 +128,6 @@ void BGAnimationLayer::LoadFromMovie( CString sMoviePath ) Sprite* pSprite = new Sprite; pSprite->LoadBG( sMoviePath ); pSprite->StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) ); - /* XXX: Handle this within the movie decoder, not here. (already done in MovieTexture_AVCodec) */ - pSprite->GetTexture()->Play(); - SDL_Delay( 50 ); // decode a frame so we don't see a black flash at the beginning pSprite->GetTexture()->Pause(); m_pActors.push_back( pSprite ); }