added option where player can choose to make 10-footers in red or not

This commit is contained in:
Andrew Wong
2003-07-15 08:35:47 +00:00
parent a1e82c2f8b
commit 9f03c16445
4 changed files with 13 additions and 1 deletions
+7
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@@ -99,6 +99,8 @@ PrefsManager::PrefsManager()
m_bAutoMapJoysticks = true; m_bAutoMapJoysticks = true;
m_fGlobalOffsetSeconds = 0; m_fGlobalOffsetSeconds = 0;
m_bTenFooterInRed = true;
/* DDR Extreme-style extra stage support. /* DDR Extreme-style extra stage support.
* Default off so people used to the current behavior (or those with extra * Default off so people used to the current behavior (or those with extra
* stage CRS files) don't get it changed around on them. */ * stage CRS files) don't get it changed around on them. */
@@ -208,6 +210,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "Timestamping", m_bTimestamping ); ini.GetValueB( "Options", "Timestamping", m_bTimestamping );
ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem ); ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters ); ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
ini.GetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem ); ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
ini.GetValueB( "Options", "FirstRun", m_bFirstRun ); ini.GetValueB( "Options", "FirstRun", m_bFirstRun );
@@ -314,6 +318,9 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "AntiAliasing", m_bAntiAliasing ); ini.SetValueB( "Options", "AntiAliasing", m_bAntiAliasing );
ini.SetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds ); ini.SetValueF( "Options", "GlobalOffsetSeconds", m_fGlobalOffsetSeconds );
ini.SetValueB( "Options", "TenFooterInRed", m_bTenFooterInRed );
/* Only write these if they aren't the default. This ensures that we can change /* Only write these if they aren't the default. This ensures that we can change
* the default and have it take effect for everyone (except people who * the default and have it take effect for everyone (except people who
* tweaked this value). */ * tweaked this value). */
+1
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@@ -81,6 +81,7 @@ public:
bool m_bFirstRun; bool m_bFirstRun;
bool m_bAutoMapJoysticks; bool m_bAutoMapJoysticks;
float m_fGlobalOffsetSeconds; float m_fGlobalOffsetSeconds;
bool m_bTenFooterInRed;
/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */ /* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
int m_iBoostAppPriority; int m_iBoostAppPriority;
@@ -35,6 +35,7 @@ enum {
AO_DANCE_POINTS_FOR_ONI, AO_DANCE_POINTS_FOR_ONI,
AO_SELECT_GROUP, AO_SELECT_GROUP,
AO_WHEEL_SECTIONS, AO_WHEEL_SECTIONS,
AO_TEN_FOOT_RED,
AO_SHOW_TRANSLATIONS, AO_SHOW_TRANSLATIONS,
AO_SHOW_LYRICS, AO_SHOW_LYRICS,
NUM_APPEARANCE_OPTIONS_LINES NUM_APPEARANCE_OPTIONS_LINES
@@ -50,6 +51,7 @@ OptionRow g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
OptionRow( "Oni Score\nDisplay","PERCENT","DANCE POINTS"), OptionRow( "Oni Score\nDisplay","PERCENT","DANCE POINTS"),
OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"), OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"),
OptionRow( "Wheel\nSections", "NEVER","ALWAYS", "ABC ONLY"), OptionRow( "Wheel\nSections", "NEVER","ALWAYS", "ABC ONLY"),
OptionRow( "10+ foot\nIn Red", "NO", "YES"),
OptionRow( "Translations", "NATIVE","TRANSLITERATE"), OptionRow( "Translations", "NATIVE","TRANSLITERATE"),
OptionRow( "Lyrics", "HIDE","SHOW"), OptionRow( "Lyrics", "HIDE","SHOW"),
}; };
@@ -141,6 +143,7 @@ void ScreenAppearanceOptions::ImportOptions()
m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI] = PREFSMAN->m_bDancePointsForOni? 1:0; m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI] = PREFSMAN->m_bDancePointsForOni? 1:0;
m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0; m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections; m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
m_iSelectedOption[0][AO_TEN_FOOT_RED] = PREFSMAN->m_bTenFooterInRed? 1:0;
m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowNative? 0:1; m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowNative? 0:1;
m_iSelectedOption[0][AO_SHOW_LYRICS] = PREFSMAN->m_bShowLyrics; m_iSelectedOption[0][AO_SHOW_LYRICS] = PREFSMAN->m_bShowLyrics;
} }
@@ -188,6 +191,7 @@ void ScreenAppearanceOptions::ExportOptions()
PREFSMAN->m_bShowNative = !m_iSelectedOption[0][AO_SHOW_TRANSLATIONS]; PREFSMAN->m_bShowNative = !m_iSelectedOption[0][AO_SHOW_TRANSLATIONS];
PREFSMAN->m_bShowLyrics = !!m_iSelectedOption[0][AO_SHOW_LYRICS]; PREFSMAN->m_bShowLyrics = !!m_iSelectedOption[0][AO_SHOW_LYRICS];
PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI]; PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI];
PREFSMAN->m_bTenFooterInRed = !!m_iSelectedOption[0][AO_TEN_FOOT_RED];
PREFSMAN->SaveGamePrefsToDisk(); PREFSMAN->SaveGamePrefsToDisk();
PREFSMAN->SaveGlobalPrefsToDisk(); PREFSMAN->SaveGlobalPrefsToDisk();
+1 -1
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@@ -628,7 +628,7 @@ RageColor SongManager::GetSongColor( const Song* pSong )
// if(pNotes->m_NotesType != nt) // if(pNotes->m_NotesType != nt)
// continue; // continue;
if( pNotes->GetMeter() >= 10 ) if( pNotes->GetMeter() >= 10 && PREFSMAN->m_bTenFooterInRed )
return EXTRA_COLOR; return EXTRA_COLOR;
} }