pref to bass simplify lighting
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@@ -1419,6 +1419,7 @@ void ScreenGameplay::LoadLights()
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pSteps->GetNoteData( TapNoteData1 );
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//taken from oitg, restores arrow -> marquee/bass light mapping.
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//if the user has a pref for more than one difficulty to make the lighting chart...
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if( asDifficulties.size() > 1 )
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{
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Difficulty d2 = StringToDifficulty( asDifficulties[1] );
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@@ -1427,7 +1428,10 @@ void ScreenGameplay::LoadLights()
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pSteps2 = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, st, d2 );
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if(pSteps2 != nullptr)
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//if the difficulities are actually different
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//then we can use them to generate a lighting chart.
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//as the user defined.
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if(pSteps != pSteps2)
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{
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NoteData TapNoteData2;
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pSteps2->GetNoteData( TapNoteData2 );
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