fix life meter percentage updating after holds

This commit is contained in:
Glenn Maynard
2003-02-17 03:45:52 +00:00
parent b0e5b24549
commit 9edfe16dbb
-2
View File
@@ -666,14 +666,12 @@ void Player::HandleHoldNoteScore( HoldNoteScore score, TapNoteScore TapNoteScore
m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]); m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
if( m_pLifeMeter ) { if( m_pLifeMeter ) {
if( score == HNS_NG ) {
m_pLifeMeter->ChangeLife( score, TapNoteScore ); m_pLifeMeter->ChangeLife( score, TapNoteScore );
// refresh Oni life meter // refresh Oni life meter
m_pLifeMeter->OnDancePointsChange(); m_pLifeMeter->OnDancePointsChange();
} }
} }
}
float Player::GetMaxStepDistanceSeconds() float Player::GetMaxStepDistanceSeconds()
{ {