fix life meter percentage updating after holds
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@@ -666,14 +666,12 @@ void Player::HandleHoldNoteScore( HoldNoteScore score, TapNoteScore TapNoteScore
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
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m_pScore->SetScore(GAMESTATE->m_CurStageStats.fScore[m_PlayerNumber]);
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if( m_pLifeMeter ) {
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if( m_pLifeMeter ) {
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if( score == HNS_NG ) {
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m_pLifeMeter->ChangeLife( score, TapNoteScore );
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m_pLifeMeter->ChangeLife( score, TapNoteScore );
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// refresh Oni life meter
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// refresh Oni life meter
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m_pLifeMeter->OnDancePointsChange();
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m_pLifeMeter->OnDancePointsChange();
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}
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}
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}
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}
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}
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float Player::GetMaxStepDistanceSeconds()
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float Player::GetMaxStepDistanceSeconds()
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{
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{
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