move AllHumanHaveComboOf30OrMoreMisses into StageStats
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@@ -311,6 +311,14 @@ bool StageStats::PlayerHasHighScore( PlayerNumber pn ) const
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return false;
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}
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bool StageStats::AllHumanHaveComboOf30OrMoreMisses() const
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{
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FOREACH_HumanPlayer( p )
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if( m_player[p].m_iCurMissCombo < 30 )
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return false;
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return true;
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}
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// lua start
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#include "LuaBinding.h"
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