move AllHumanHaveComboOf30OrMoreMisses into StageStats
This commit is contained in:
@@ -1723,14 +1723,15 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
// update give up
|
||||
//
|
||||
bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
|
||||
if( bGiveUpTimerFired || (FAIL_AFTER_30_MISSES && GAMESTATE->AllHumanHaveComboOf30OrMoreMisses()) )
|
||||
bool bAllHumanHaveComboOf30OrMoreMisses = STATSMAN->m_CurStageStats.AllHumanHaveComboOf30OrMoreMisses();
|
||||
if( bGiveUpTimerFired || (FAIL_AFTER_30_MISSES && bAllHumanHaveComboOf30OrMoreMisses) )
|
||||
{
|
||||
// Give up
|
||||
|
||||
STATSMAN->m_CurStageStats.m_bGaveUp = true;
|
||||
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
|
||||
{
|
||||
pi->GetPlayerStageStats()->m_bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
|
||||
pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveComboOf30OrMoreMisses;
|
||||
}
|
||||
|
||||
AbortGiveUp( false );
|
||||
|
||||
Reference in New Issue
Block a user