move AllHumanHaveComboOf30OrMoreMisses into StageStats
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@@ -1684,14 +1684,6 @@ bool GameState::AllAreInDangerOrWorse() const
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return true;
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}
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bool GameState::AllHumanHaveComboOf30OrMoreMisses() const
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{
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FOREACH_HumanPlayer( p )
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if( STATSMAN->m_CurStageStats.m_player[p].m_iCurMissCombo < 30 )
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return false;
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return true;
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}
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bool GameState::OneIsHot() const
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{
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FOREACH_EnabledPlayer( p )
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