add BLEND_WEIGHTED_MULTIPLY and BLEND_INVERT_DEST blend modes
This commit is contained in:
@@ -1175,6 +1175,8 @@ void Actor::SetBlendModeString( const RString &s )
|
||||
{
|
||||
if (s.EqualsNoCase("normal")) this->SetBlendMode( BLEND_NORMAL );
|
||||
else if(s.EqualsNoCase("add")) this->SetBlendMode( BLEND_ADD );
|
||||
else if(s.EqualsNoCase("weightedmultiply")) this->SetBlendMode( BLEND_WEIGHTED_MULTIPLY );
|
||||
else if(s.EqualsNoCase("invertdest")) this->SetBlendMode( BLEND_INVERT_DEST );
|
||||
else if(s.EqualsNoCase("noeffect")) this->SetBlendMode( BLEND_NO_EFFECT );
|
||||
else ASSERT(0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user